Fabolous1 8 Posted July 8, 2014 Share Posted July 8, 2014 How can I check if a player has a specific debuff, for example I am interating through wowplayers that are friendly and want to check if user has "Curse of Weakness" for example, how would I do that? Link to comment Share on other sites More sharing options...
Droidz 2696 Posted July 8, 2014 Share Posted July 8, 2014 Hello, In the FightClass? If yes: Add condition at yout spell "Target Buff" like this: Link to comment Share on other sites More sharing options...
Fabolous1 8 Posted July 8, 2014 Author Share Posted July 8, 2014 I'm trying to do it in a plugin I am working on I was messing with a lot of things but none of em worked to find players debuffs, I have foreach(WoWPlayer Player in ObjectManager.ObjectList) { // Friendly, InLineOfSight, HasDebuff if (Player.Reaction == Reaction.Friendly) { Logging.Write("[MyPlugin] Player Name: " + Player.Name); //LuaEventsId.UNIT_AURA } } to interate through characters, haven't fully tested it yet if WoWPlayer is all players near character or if its only localplayer and if it is I will change that to wowunit. How would I run a whole lua function or use the libraries to return all of the debuffs a player has Link to comment Share on other sites More sharing options...
Fabolous1 8 Posted July 9, 2014 Author Share Posted July 9, 2014 Anybody able to help? Link to comment Share on other sites More sharing options...
Droidz 2696 Posted July 10, 2014 Share Posted July 10, 2014 Hello, try this: List<WoWPlayer> playerList = ObjectManager.GetObjectWoWPlayer(); string debuffName = "SpellNameInEnglish"; foreach (var player in playerList) { if (player.IsValid && ObjectManager.Me.PlayerFaction == player.PlayerFaction) { if (player.HaveBuff(debuffName)) Logging.Write("[MyPlugin] Player " + player.Name + " have debuff " + debuffName); } } AudreyH 1 Link to comment Share on other sites More sharing options...
Fabolous1 8 Posted July 10, 2014 Author Share Posted July 10, 2014 Much appreciated, thanks Droidz. Link to comment Share on other sites More sharing options...
Droidz 2696 Posted July 11, 2014 Share Posted July 11, 2014 For get player role for the moment you can use lua: http://wowprogramming.com/docs/api/UnitGetAvailableRoles In the next version I have added "AvailableRoles" function, you can use it like: List<WoWPlayer> playerList = ObjectManager.GetObjectWoWPlayer(); bool canTank, canHealer, canDps; string debuffName = "SpellNameInEnglish"; foreach (var player in playerList) { if (player.IsValid && ObjectManager.Me.PlayerFaction == player.PlayerFaction) { player.AvailableRoles(out canTank, out canHealer, out canDps); Logging.Write("[MyPlugin] Player " + player.Name + " canTank: " + canTank + ", canHealer: " + canHealer + ", canDps: " + canDps); if (player.HaveBuff(debuffName)) Logging.Write("[MyPlugin] Player " + player.Name + " have debuff " + debuffName); } } AudreyH 1 Link to comment Share on other sites More sharing options...
Droidz 2696 Posted July 11, 2014 Share Posted July 11, 2014 ps: If you want get group players you can use this code: List<WoWPlayer> playerList = Party.GetParty(); foreach (var player in playerList) { // ... } Link to comment Share on other sites More sharing options...
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