July 15, 2025Jul 15 I got a companion called "Field Repair Bot 75B", which works like a simple blacksmith—it sells junk and repairs gear. I want to be able to summon it whenever my bags are full so I can sell trash without having to walk back to town every time. Plus, it’d be great to repair my gear. Game Version: 1.13 Vanilla Dev Info: (Id found: 46457, Name found: , NameInGame found: Field Repair Bot 75B, Know = True, IsSpellUsable = True, IsInActionBar = True))
July 16, 2025Jul 16 i Also would like to know how to summon this aswell instead of running back to town.
July 17, 2025Jul 17 Hello, When you use this spell, does an NPC or GameObject appear (if so, could you provide me with the entry ID)? Or do you directly get the sales window?
July 17, 2025Jul 17 Author 8 hours ago, Droidz said: Hello, When you use this spell, does an NPC or GameObject appear (if so, could you provide me with the entry ID)? Or do you directly get the sales window? It's a spell that, when used, summons an NPC. When clicked, that NPC opens the blacksmith window, which allows you to sell and repair items. Spell ID: 46457 NPC ID: (Entry: 50041 )
July 19, 2025Jul 19 Hello, Try with this plugin Main.cs : using System.Threading; using wManager.Wow.Class; using wManager.Wow.Enums; using wManager.Wow.Helpers; public class Main : wManager.Plugin.IPlugin { const int SpellId = 46457; const int NpcId = 50041; public void Initialize() { robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) => { if (state is wManager.Wow.Bot.States.ToTown) { MovementManager.StopMove(); new Spell(SpellId).Launch(true); Thread.Sleep(5000); var npc = new Npc { ContinentId = (ContinentId)Usefuls.ContinentId, Name = "Field Repair Bot 75B", Entry = NpcId, Position = wManager.Wow.ObjectManager.ObjectManager.Me.Position, Type = Npc.NpcType.Repair, Faction = Npc.FactionType.Neutral }; NpcDB.ListNpc.RemoveAll(n => n.Active && n.Entry == npc.Entry && n.Type == npc.Type && n.ContinentId == npc.ContinentId && n.CurrentProfileNpc); NpcDB.AddNpc(npc, false, true); } }; } public void Dispose() { } public void Settings() { } }
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