luizkim 20 Posted September 28, 2014 Share Posted September 28, 2014 Im need use Lightwell on fight class, but bot not click on terrain. This a code: <FightClassSpell> <SpellName>Lightwell</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>haveTotem, totemName, startTime, duration = GetTotemInfo(1);if (haveTotem) then retV = "1"else retV = "0" end</LuaScript> <VarRet>retV</VarRet> <ValueRet>0</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> <CombatOnly>false</CombatOnly> <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance> <CheckIfView>false</CheckIfView> </FightClassSpell> Tks for help... fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/ Share on other sites More sharing options...
Droidz 2742 Posted September 29, 2014 Share Posted September 29, 2014 Hello, Activate in "Spell Settings" > "AOE Spell" or "AOE Spell (character position)". fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8290 Share on other sites More sharing options...
luizkim 20 Posted October 19, 2014 Author Share Posted October 19, 2014 This not Work: <FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> <AOESpell>true</AOESpell> </FightClassSpell> Why ? fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8406 Share on other sites More sharing options...
Droidz 2742 Posted October 19, 2014 Share Posted October 19, 2014 Hello, In your log WRobot try to launch Rain of Fire? fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8408 Share on other sites More sharing options...
luizkim 20 Posted October 20, 2014 Author Share Posted October 20, 2014 Hello, In your log WRobot try to launch Rain of Fire? Yes , it uses a rain of fire , but does not click . As the abyssal is also used but do not click . fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8413 Share on other sites More sharing options...
Droidz 2742 Posted October 20, 2014 Share Posted October 20, 2014 Ok thank you, I have fixed problem, please update WRobot to resolve it. fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8414 Share on other sites More sharing options...
luizkim 20 Posted October 21, 2014 Author Share Posted October 21, 2014 Ok thank you, I have fixed problem, please update WRobot to resolve it. After upgrading some spells are unknown . This caused the bot to stop working correctly . Look at the log: [D] 20:17:22 - Spell(string spellName): spellName=Incinerate, Id found: 178071, Name found: Incinerate, NameInGame found: Incinerate, know = False [D] 20:17:22 - Spell(string spellName): spellName=Immolate, Id found: 169998, Name found: Immolate, NameInGame found: Immolate, know = False My complete custom fightclass: <?xml version="1.0" encoding="utf-16"?> <FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <FightClassGeneralSettings> <FightClassName>Fight config name</FightClassName> <Range>40</Range> <PetCallSpellName>Summon Voidwalker</PetCallSpellName> </FightClassGeneralSettings> <FightClassSpells> <FightClassSpell> <SpellName>Dark Intent</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Intent</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>31</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>30</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Flames of Xoroth</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>29</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Felhunter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>28</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Voidwalker</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>27</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Imp</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HavePet</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsPlayer</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>26</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Blood Horror</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>BiggerOrEqual</Type> <Radius>10</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>25</Priority> </FightClassSpell> <FightClassSpell> <SpellName>fCount = GetItemCount(5512); if fCount > 0 then local iName = GetItemInfo(5512); UseItemByName(iName); end</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>70</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>IsSpellUsable</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Healthstone</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> <Priority>24</Priority> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell> <FightClassSpell> <SpellName>Ember Tap</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>23</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Soulstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>22</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Create Healthstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>Count = GetItemCount(5512);if (Count == 0) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>21</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Bargain</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>20</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Unending Resolve</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>19</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Soulshatter</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>60</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>UnitAttackPlayerNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>1</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> </FightClassConditions> <Priority>18</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>PetHealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber" /> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>17</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>HealthPercent</ContionType> <Param xsi:type="FightClassConditionNumber"> <Type>SmallerOrEqual</Type> <Value>40</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>16</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Abyssal</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>40</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInGroup</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <Priority>15</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetIsBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>14</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Summon Terrorguard</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetIsWorldBoss</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>13</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Rain of Fire</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Rain of Fire</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>12</Priority> <AOESpell>true</AOESpell> </FightClassSpell> <FightClassSpell> <SpellName>Fire and Brimstone</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>BiggerOrEqual</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>11</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Havoc</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>10</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Dark Soul</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>9</Priority> <IsBuff>true</IsBuff> <Timer>1000</Timer> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Dark Soul: Instability</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power > 1) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> </Param> </FightClassCondition> </FightClassConditions> <Priority>8</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>7</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Immolate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>6</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Fire and Brimstone</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> </FightClassConditions> </FightClassSpell> <FightClassSpell> <SpellName>Conflagrate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>TargetBuff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Immolate</Name> <Need>true</Need> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>4</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Incinerate</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power < 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>3</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Chaos Bolt</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript> <VarRet>retV</VarRet> <ValueRet>1</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <Priority>2</Priority> </FightClassSpell> <FightClassSpell> <SpellName>Shadowfury</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool"> <Value>true</Value> </Param> </FightClassCondition> </FightClassConditions> <Priority>1</Priority> <Timer>200</Timer> <AOESpell>true</AOESpell> </FightClassSpell> </FightClassSpells> </FightClass> fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8432 Share on other sites More sharing options...
Droidz 2742 Posted October 22, 2014 Share Posted October 22, 2014 Try with new update. If you problem is not resolved use base (parent) spell name (to get base spell name use this script: ). I get this with my character: [D] 19:14:48 - Children spell found: Dark Soul: Instability (113858) (parent spell: Dark Soul (77801)) [D] 19:14:48 - Children spell found: Immolate (348) (parent spell: Corruption (172)) [D] 19:14:48 - Children spell found: Incinerate (29722) (parent spell: Shadow Bolt (686)) [D] 19:14:48 - Children spell found: Mortal Coil (6789) (parent spell: Crippling Shadows (175707)) [D] 19:14:48 - Children spell found: Rain of Fire (104232) (parent spell: Rain of Fire (5740)) Tell me if this works with normal spell name (Incinerate and Immolate). fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8452 Share on other sites More sharing options...
luizkim 20 Posted October 23, 2014 Author Share Posted October 23, 2014 Try with new update. If you problem is not resolved use base (parent) spell name (to get base spell name use this script: ). I get this with my character: [D] 19:14:48 - Children spell found: Dark Soul: Instability (113858) (parent spell: Dark Soul (77801)) [D] 19:14:48 - Children spell found: Immolate (348) (parent spell: Corruption (172)) [D] 19:14:48 - Children spell found: Incinerate (29722) (parent spell: Shadow Bolt (686)) [D] 19:14:48 - Children spell found: Mortal Coil (6789) (parent spell: Crippling Shadows (175707)) [D] 19:14:48 - Children spell found: Rain of Fire (104232) (parent spell: Rain of Fire (5740)) Tell me if this works with normal spell name (Incinerate and Immolate). After the last update , the profile returned to work . Not need to change anything else. Thank you so much . fragik 1 Link to comment https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/#findComment-8463 Share on other sites More sharing options...
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