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Im need use Lightwell on fight class, but bot not click on terrain.

 

This a code:

     <FightClassSpell>
      <SpellName>Lightwell</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>haveTotem, totemName, startTime, duration = GetTotemInfo(1);if (haveTotem) then    retV = "1"else   retV = "0" end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>0</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>7</Priority>
      <CombatOnly>false</CombatOnly>
      <CheckIfKnowUsableDistance>false</CheckIfKnowUsableDistance>
      <CheckIfView>false</CheckIfView>	  
    </FightClassSpell> 	

Tks for help...

Link to comment
https://wrobot.eu/forums/topic/1644-why-use-click-terrain-on-fight-class/
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  • 3 weeks later...

This not Work: 

    <FightClassSpell>
      <SpellName>Rain of Fire</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &lt; 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Rain of Fire</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>10</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>

Why ?

  On 10/19/2014 at 2:02 PM, Droidz said:

Hello,

 

In your log WRobot try to launch Rain of Fire?

 

 

Yes , it uses a rain of fire , but does not click . As the abyssal is also used but do not click .

  On 10/20/2014 at 3:11 PM, Droidz said:

Ok thank you, I have fixed problem, please update WRobot to resolve it.

 

After upgrading some spells are unknown . This caused the bot to stop working correctly .

Look at the log:

[D] 20:17:22 - Spell(string spellName): spellName=Incinerate, Id found: 178071, Name found: Incinerate, NameInGame found: Incinerate, know = False
[D] 20:17:22 - Spell(string spellName): spellName=Immolate, Id found: 169998, Name found: Immolate, NameInGame found: Immolate, know = False

My complete custom fightclass:

<?xml version="1.0" encoding="utf-16"?>
<FightClass xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <FightClassGeneralSettings>
    <FightClassName>Fight config name</FightClassName>
    <Range>40</Range>
    <PetCallSpellName>Summon Voidwalker</PetCallSpellName>
  </FightClassGeneralSettings>
  <FightClassSpells>
    <FightClassSpell>
      <SpellName>Dark Intent</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dark Intent</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>31</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Flames of Xoroth</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>PetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &gt; 0) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>30</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Flames of Xoroth</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &gt; 0) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>29</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Felhunter</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <Priority>28</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Voidwalker</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInGroup</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <Priority>27</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Imp</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInGroup</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HavePet</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsPlayer</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <Priority>26</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Blood Horror</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>2</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>10</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>25</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>fCount = GetItemCount(5512);
				if fCount &gt; 0 then
					local iName = GetItemInfo(5512); 
					UseItemByName(iName);
				end</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>70</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>IsSpellUsable</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Healthstone</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>24</Priority>
      <NotSpellIsLuaScript>true</NotSpellIsLuaScript>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Ember Tap</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &gt; 0) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>23</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Soulstone</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Soulstone</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>22</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Create Healthstone</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>Count = GetItemCount(5512);if (Count == 0) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>21</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Dark Bargain</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>20</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Unending Resolve</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>19</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Soulshatter</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>60</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>UnitAttackPlayerNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>1</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>30</Radius>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>18</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Abyssal</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>PetHealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInGroup</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <Priority>17</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Abyssal</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInGroup</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HealthPercent</ContionType>
          <Param xsi:type="FightClassConditionNumber">
            <Type>SmallerOrEqual</Type>
            <Value>40</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>16</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Abyssal</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>40</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInGroup</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <Priority>15</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Terrorguard</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetIsBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>14</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Summon Terrorguard</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetIsWorldBoss</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>13</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Rain of Fire</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &lt; 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Rain of Fire</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>12</Priority>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Fire and Brimstone</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Number>3</Number>
            <Type>BiggerOrEqual</Type>
            <Radius>30</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dark Soul: Instability</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>11</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Havoc</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dark Soul: Instability</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>10</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Dark Soul</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dark Soul: Instability</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>9</Priority>
      <IsBuff>true</IsBuff>
      <Timer>1000</Timer>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Chaos Bolt</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Dark Soul: Instability</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &gt; 1) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fire and Brimstone</Name>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>8</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Immolate</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &lt; 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>7</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Immolate</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fire and Brimstone</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>6</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Conflagrate</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Fire and Brimstone</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Conflagrate</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>TargetBuff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Immolate</Name>
            <Need>true</Need>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>4</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Incinerate</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power &lt; 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>3</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Chaos Bolt</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>LuaScript</ContionType>
          <Param xsi:type="FightClassConditionLua">
            <LuaScript>power = UnitPower("player", 14);if (power == 4) then retV = "1";else retV = "0";end</LuaScript>
            <VarRet>retV</VarRet>
            <ValueRet>1</ValueRet>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>2</Priority>
    </FightClassSpell>
    <FightClassSpell>
      <SpellName>Shadowfury</SpellName>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool">
            <Value>true</Value>
          </Param>
        </FightClassCondition>
      </FightClassConditions>
      <Priority>1</Priority>
      <Timer>200</Timer>
      <AOESpell>true</AOESpell>
    </FightClassSpell>
  </FightClassSpells>
</FightClass>

Try with new update.

 

If you problem is not resolved use base (parent) spell name (to get base spell name use this script: ).

 

I get this with my character:

[D] 19:14:48 - Children spell found: Dark Soul: Instability (113858) (parent spell: Dark Soul (77801))
[D] 19:14:48 - Children spell found: Immolate (348) (parent spell: Corruption (172))
[D] 19:14:48 - Children spell found: Incinerate (29722) (parent spell: Shadow Bolt (686))
[D] 19:14:48 - Children spell found: Mortal Coil (6789) (parent spell: Crippling Shadows (175707))
[D] 19:14:48 - Children spell found: Rain of Fire (104232) (parent spell: Rain of Fire (5740))

Tell me if this works with normal spell name (Incinerate and Immolate). 

  On 10/22/2014 at 5:17 PM, Droidz said:

Try with new update.

 

If you problem is not resolved use base (parent) spell name (to get base spell name use this script: ).

 

I get this with my character:

[D] 19:14:48 - Children spell found: Dark Soul: Instability (113858) (parent spell: Dark Soul (77801))
[D] 19:14:48 - Children spell found: Immolate (348) (parent spell: Corruption (172))
[D] 19:14:48 - Children spell found: Incinerate (29722) (parent spell: Shadow Bolt (686))
[D] 19:14:48 - Children spell found: Mortal Coil (6789) (parent spell: Crippling Shadows (175707))
[D] 19:14:48 - Children spell found: Rain of Fire (104232) (parent spell: Rain of Fire (5740))

Tell me if this works with normal spell name (Incinerate and Immolate). 

 

 

After the last update , the profile returned to work . Not need to change anything else.

Thank you so much .

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