January 28, 201511 yr I'm curious about a small issue I noticed with grinder. Seems that it is only using a single random mob ID listed. I've noticed on my paths that I'll walk right by or through certain mobs that are on the kill list and at first I thought it was a radius issue, but after cranking radius to max it would still only go after one type of mob. Is there any fix for this yet or way to get around it using a setting? Please let me know. Regards.
February 1, 201511 yr Okay so in the profile creator there are two buttons Add this mob And Add this mob type
February 1, 201511 yr Hello, If you can also look on your log (Debug) or of an bugged WRobot session (if all is good in your profile WRobot write why he skip mobs)
February 3, 201511 yr Author Sorry for the late reply, this is an example of the error I'm getting in the log files: [N] 00:31:56 - Download map "MoltenCore\MoltenCore_34_29.mesh.gz" [E] 00:31:56 - DownloadThread()#1 (http://download.wrobot.eu/wrobot/wod/meshes/MoltenCore/MoltenCore_34_29.mesh.gz): System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.Weufaqak(Object ujiukoesaxou) Since I am indeed attempting to use these to farm old instances, I am just assuming from this error, that because the mesh files are not available on your server it will not work in old instances. Can you please verify that this is correct? I would be happy to contribute mesh files for legacy content if you wish to implement them into your project.
February 3, 201511 yr Download error is not important (WRobot loading meshes around current position, it is possible than WRobot try to load an no existing mesh, list of meshes for available for Molten Core is: MoltenCore_29_33.mesh.gz MoltenCore_31_34.mesh.gz MoltenCore_33_31.mesh.gz MoltenCore_30_32.mesh.gz MoltenCore_32_29.mesh.gz MoltenCore_34_30.mesh.gz MoltenCore_30_33.mesh.gz MoltenCore_32_30.mesh.gz MoltenCore_30_34.mesh.gz MoltenCore_33_29.mesh.gz MoltenCore_31_33.mesh.gz MoltenCore_33_30.mesh.gz Your problem is probably caused by your settings, try to: In advanced general settings, activate option "Start fighting with Elite" In advanced general settings tab "Looting and .." increment "Max Units Near"
February 4, 201511 yr Author Strangely enough it seems to now be targeting all mobs successfully after enabling "Start Fight With Elite" However originally when I had enabled this option, it did not yield the same results. In any case thank you for your help on this matter. It seems to be resolved for now.
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