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Hi Droidz,

It seems ObjectManager.Me.InCombat works a little different from => Lua.LuaDoString<bool>("return UnitAffectingCombat(\"player\")");

could you implement this alternative version of InCombat into the api please ?

Best regards,


Edited by supersurfer
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Try to use ObjectManager.Me.InCombatFlagOnly if you want same result than UnitAffectingCombat (tell me if this works).

In the bot I use Conditions.IsAttackedAndCannotIgnore (and Fight.InFight is true when WRobot has started combat).

Edited by Droidz
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