August 29, 201510 yr Hi Droidz,It seems ObjectManager.Me.InCombat works a little different from => Lua.LuaDoString<bool>("return UnitAffectingCombat(\"player\")");could you implement this alternative version of InCombat into the api please ?Best regards,surfer Edited August 29, 201510 yr by supersurfer
August 29, 201510 yr Hello, Try to use ObjectManager.Me.InCombatFlagOnly if you want same result than UnitAffectingCombat (tell me if this works).In the bot I use Conditions.IsAttackedAndCannotIgnore (and Fight.InFight is true when WRobot has started combat). Edited August 29, 201510 yr by Droidz
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