December 6, 201510 yr Hey Droidz, I was wondering whether there is a way have Lua code in the <is complete condition> for questprofiles. I would like to expand the garrison routine to starting workorders. and as <is complete condition> i would like to evaluate the number of available orders. this is possible with the returns from C_Garrison.GetLandingPageShipmentInfo() Lua Befehl. I thougt it might be possible to just use the wManager.Wow.Helpers.Lua.LuaDoString(with proper lua script) in the is complete condition, but i can get it to work. Would this even work in theory. How do i have to format the Luascript for the wmanager. Can i just put my luascript in the brakets. If this wouldnt work this way at all, is there a possibility to use the OverridePulseCSharpCode QuestType and have the <is complete condition> configured somehow in the c# code. Thanks a lot for Your help. Best Regards highco
December 9, 201510 yr Hello, You can use code like this in <is complete condition> (not tested): int shipmentCapacity = wManager.Wow.Helpers.Lua.LuaDoString<int>("local name, texture, shipmentCapacity, shipmentsTotal, creationTime, duration, timeLeftString, itemName, itemIcon, itemQuality, itemID = C_Garrison.GetLandingPageShipmentInfo(); return shipmentCapacity;"); int shipmentsTotal = wManager.Wow.Helpers.Lua.LuaDoString<int>("local name, texture, shipmentCapacity, shipmentsTotal, creationTime, duration, timeLeftString, itemName, itemIcon, itemQuality, itemID = C_Garrison.GetLandingPageShipmentInfo(); return shipmentsTotal;"); return shipmentsTotal >= shipmentCapacity; A few samples of lua usages: string luaValue = wManager.Wow.Helpers.Lua.LuaDoString("luaVarName = 'value text'", "luaVarName"); string luaValue2 = wManager.Wow.Helpers.Lua.LuaDoString<string>("return 'value text';"); bool luaValueBool = wManager.Wow.Helpers.Lua.LuaDoString<bool>("return 1==1;"); wManager.Wow.Helpers.Lua.LuaDoString("print('run lua code without return value');");
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