Labaluhh 0 Posted January 9, 2016 Share Posted January 9, 2016 Possible to get Rotation work on Bombs and other neutral stuff? Noticed today on hellfire citadel e.g. the bombs on iron reaver fight. Only autoattacking on stuff like this. Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/ Share on other sites More sharing options...
Droidz 2738 Posted January 10, 2016 Share Posted January 10, 2016 Hello, Combat is started (do you get in your log file this "12:29:40 - [Fight] Player Attack ...... (lvl X)"?) If you activate option "Attack all selected targets (firends also)" you get also this problem? Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-11777 Share on other sites More sharing options...
Labaluhh 0 Posted January 15, 2016 Author Share Posted January 15, 2016 Got no time to check last days.. Option to attack all selected targets(friends also) turned on Quote 23:22:00 - [Fight] Player Attack Roltall (lvl 102)[F] 23:22:00 - [Spell] Cast Rapid Fire (Rapid Fire)23:22:44 - [Fight] Player Attack Bloodmaul Ogron (lvl 101)[F] 23:22:44 - [Spell] Cast Chimaera Shot (Chimaera Shot)[F] 23:22:45 - [Spell] Cast Glaive Toss (Glaive Toss)[F] 23:22:46 - [Spell] Cast Aimed Shot (Aimed Shot)[F] 23:22:49 - [Spell] Cast Aimed Shot (Aimed Shot)[F] 23:22:52 - [Spell] Cast Aimed Shot (Aimed Shot)[F] 23:22:54 - [Spell] Cast Chimaera Shot (Chimaera Shot)[F] 23:22:55 - [Spell] Cast Steady Shot (Steady Shot)[F] 23:22:57 - [Spell] Cast Kill Shot (Kill Shot)[F] 23:22:58 - [Spell] Cast Steady Shot (Steady Shot)[F] 23:23:00 - [Spell] Cast Kill Shot (Kill Shot)[F] 23:23:01 - [Spell] Cast Aimed Shot (Aimed Shot)[F] 23:23:04 - [Spell] Cast Glaive Toss (Glaive Toss)[F] 23:23:05 - [Spell] Cast Steady Shot (Steady Shot) Thats for example the fight on Roltall(the Big Elemental Boss on the bridge in Bloodmaul Mines). Its only castin Rapid Fire and then keeps on autoattacking. Not workin even if i make simple fightclass with only attacking or only one or two spells. So i think bot notices its in fight cause it cast buffs like rapid fire but no attacking skills. Next mob after boss workin flawless as you can see in log file. Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-11886 Share on other sites More sharing options...
Droidz 2738 Posted January 16, 2016 Share Posted January 16, 2016 If you go close (near) Roltall you get this problem also? Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-11900 Share on other sites More sharing options...
Labaluhh 0 Posted January 16, 2016 Author Share Posted January 16, 2016 yep same issue. Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-11901 Share on other sites More sharing options...
Rickster 6 Posted May 9, 2016 Share Posted May 9, 2016 I am having the same issue. I have also tried the same things as mentioned above. ricks_MM.xml Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-13773 Share on other sites More sharing options...
Rickster 6 Posted May 9, 2016 Share Posted May 9, 2016 Also, something you can do to replicate the issue easily. Go to the tower outside your garrison, and attack the damage dummy. The first shot fires, but then the target turns neutral and the rotation stops. This doesn't happen on the tanking dummy FWIW. I don't seem to have this issue with my feral druid, just my hunter. Digging and experimenting further, it looks like having "Launch rotation when combat starts" is the issue? Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-13774 Share on other sites More sharing options...
Droidz 2738 Posted May 9, 2016 Share Posted May 9, 2016 7 hours ago, Rickster said: Also, something you can do to replicate the issue easily. Go to the tower outside your garrison, and attack the damage dummy. The first shot fires, but then the target turns neutral and the rotation stops. This doesn't happen on the tanking dummy FWIW. I don't seem to have this issue with my feral druid, just my hunter. Digging and experimenting further, it looks like having "Launch rotation when combat starts" is the issue? Hello, When you activation option "Lauch rotation when combat starts", the combat (fightclass rotation) start when your target is flagged InCombat (when target frame border has red glow ). It is wow bug, /run print(UnitAffectingCombat("target")) return false with http://www.wowhead.com/npc=87318/dungeoneers-training-dummy Link to comment https://wrobot.eu/forums/topic/2579-attack-neutral-mobsbombs-siegemaker/#findComment-13776 Share on other sites More sharing options...
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