February 1, 201610 yr Hey, Is there a way to modify the fighter class or someone with scripting skills to make the hunter move back into shooting range if he is right next to a mob. At the moment my farmer hunter will go to a mining node and a mob will attack and he will just use raptor strike and not move back and shoot. Any ideas?
February 1, 201610 yr you could try to use some spells like disengange to get some range between you and him and use taunting/rooting pets so he cant move too close
February 1, 201610 yr Been having this issue too, and using disengage when within 5 yards makes it so you will almost always disengage when you dont need too I'm also looking for a solution to this one
February 1, 201610 yr you can add conditions like Health percentage , hostiles near unit and and and.
February 3, 201610 yr Author On 1.2.2016 at 11:15 PM, Solit said: you can add conditions like Health percentage , hostiles near unit and and and. On 1.2.2016 at 10:19 PM, Solit said: you could try to use some spells like disengange to get some range between you and him and use taunting/rooting pets so he cant move too close Yeah, true. But if we are not taking disengage in consideration, are there other options?
February 4, 201610 yr as of now i dont think so. you cant tell the bot unfortunately to keep distance between you and target
October 13, 20178 yr Any Additional C Code we could use in editor to move hunter back if target is not attacking me && target.distance <=5?
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