dida1990 51 Posted April 21, 2016 Share Posted April 21, 2016 I am currently creating a quest profile with Easy Quest Editor. I want to end my current quest at a postion with the "Is complete condition". How do i do it? Link to comment https://wrobot.eu/forums/topic/2928-is-complete-condition-reached-position/ Share on other sites More sharing options...
BetterSister 367 Posted April 21, 2016 Share Posted April 21, 2016 return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(1813.49f, -4418.58f, -18.57f)) < 10)); just change the coords dida1990 and Energia 2 Link to comment https://wrobot.eu/forums/topic/2928-is-complete-condition-reached-position/#findComment-13459 Share on other sites More sharing options...
dida1990 51 Posted April 21, 2016 Author Share Posted April 21, 2016 ah, it's that easy, nice :) thanks Link to comment https://wrobot.eu/forums/topic/2928-is-complete-condition-reached-position/#findComment-13462 Share on other sites More sharing options...
knights 8 Posted June 15, 2016 Share Posted June 15, 2016 <IsCompleteCondition>return (ObjectManager.Me.Position.Distance2D(new Vector3(-574.0182, -531.6815, 891.1976)) < 10));</IsCompleteCondition> DId I miss something here? What does the f behind the vectors means? Link to comment https://wrobot.eu/forums/topic/2928-is-complete-condition-reached-position/#findComment-14769 Share on other sites More sharing options...
BetterSister 367 Posted June 15, 2016 Share Posted June 15, 2016 8 hours ago, knights said: <IsCompleteCondition>return (ObjectManager.Me.Position.Distance2D(new Vector3(-574.0182, -531.6815, 891.1976)) < 10));</IsCompleteCondition> DId I miss something here? What does the f behind the vectors means? I don't exactly know but when you use development tools to get your position returns coords that have f or if you get target coords it return same coords without f so it doesn't really matter :) Link to comment https://wrobot.eu/forums/topic/2928-is-complete-condition-reached-position/#findComment-14788 Share on other sites More sharing options...
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