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So yeah i'm trying to find a way to fix getting into dungeon from after death but it doesn't want to work. Looks like whole thread doesn't work :S

 

Thread t = new Thread(() =>
{
    Vector3 graveyard = new Vector3(2985.368, 1863.565, 143.6038);
    var path = new List<Vector3>() {
                new Vector3(2984.237f, 1864.012f, 146.22f, "Flying"),
                new Vector3(2986.439f, 1861.495f, 149.03f, "Flying"),
                new Vector3(2992.769f, 1854.262f, 158.6414f, "Flying"),
                new Vector3(2999.182f, 1847.257f, 168.14f, "Flying"),
                new Vector3(3005.784f, 1840.324f, 177.7138f, "Flying"),
                new Vector3(3013.647f, 1833.055f, 184.1334f, "Flying"),
                new Vector3(3023.958f, 1824.107f, 184.8896f, "Flying"),
                new Vector3(3034.01f, 1815.389f, 185.6304f, "Flying"),
                new Vector3(3044.403f, 1806.375f, 186.3962f, "Flying"),
                new Vector3(3054.375f, 1797.727f, 187.131f, "Flying"),
                new Vector3(3064.728f, 1788.748f, 187.8938f, "Flying"),
                new Vector3(3074.88f, 1779.943f, 188.6419f, "Flying"),
                new Vector3(3085.033f, 1771.138f, 189.39f, "Flying"),
                new Vector3(3095.145f, 1762.367f, 190.1351f, "Flying"),
                new Vector3(3105.458f, 1753.423f, 190.8951f, "Flying"),
                new Vector3(3115.39f, 1744.809f, 191.6269f, "Flying"),
                new Vector3(3125.783f, 1735.796f, 192.3927f, "Flying"),
                new Vector3(3135.775f, 1727.13f, 193.129f, "Flying"),
                new Vector3(3146.108f, 1718.168f, 193.8904f, "Flying"),
                new Vector3(3156.1f, 1709.502f, 194.6266f, "Flying"),
                new Vector3(3166.473f, 1700.506f, 195.391f, "Flying"),
                new Vector3(3176.505f, 1691.805f, 196.1302f, "Flying"),
                new Vector3(3186.798f, 1682.878f, 196.8886f, "Flying"),
                new Vector3(3196.89f, 1674.125f, 197.6323f, "Flying"),
                new Vector3(3207.183f, 1665.198f, 198.3907f, "Flying"),
                new Vector3(3217.336f, 1656.393f, 199.1388f, "Flying"),
                new Vector3(3227.528f, 1647.554f, 199.8898f, "Flying"),
                new Vector3(3237.821f, 1638.627f, 200.6483f, "Flying"),
                new Vector3(3247.893f, 1629.891f, 201.3904f, "Flying"),
                new Vector3(3257.724f, 1620.555f, 200.1882f, "Flying"),
                new Vector3(3267.132f, 1611.225f, 199.3978f, "Flying"),
                new Vector3(3276.861f, 1601.578f, 198.5805f, "Flying"),
                new Vector3(3286.288f, 1592.229f, 197.7885f, "Flying"),
                new Vector3(3296.017f, 1582.582f, 196.9712f, "Flying"),
                new Vector3(3305.425f, 1573.252f, 196.1808f, "Flying"),
                new Vector3(3315.097f, 1563.661f, 195.3682f, "Flying"),
                new Vector3(3324.543f, 1554.294f, 194.5746f, "Flying"),
                new Vector3(3334.23f, 1544.901f, 192.5421f, "Flying"),
                new Vector3(3344.105f, 1536.33f, 190.6085f, "Flying"),
                new Vector3(3354.766f, 1527.838f, 189.0042f, "Flying"),
                new Vector3(3365.238f, 1519.785f, 188.0208f, "Flying"),
                new Vector3(3376.116f, 1511.419f, 187.13f, "Flying"),
                new Vector3(3386.615f, 1503.346f, 186.2493f, "Flying"),
                new Vector3(3397.466f, 1495.133f, 184.9396f, "Flying"),
                };
    while (robotManager.Products.Products.IsStarted)
    {
        if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
        {
            if (ObjectManager.Me.Position.DistanceTo2D(graveyard) > 10 || Usefuls.ContinentId != 530)
            {
                break;
            }
            if (ObjectManager.Me.Position.DistanceTo2D(graveyard) < 10)
            {
                while (ObjectManager.Me.Position.DistanceTo2D(new Vector3(3403.825f, 1490.002f, 182.8366f)) > 10)
                {
                    MovementManager.Go(path);
                }
                QuestAction.GoToStep = 1;
            }
        }
    }
});

 

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