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Hello, you can use this condition:

        Possessed
        Fleeing
        Influenced
        Confused
        Pacified
        Target Possessed
        Target Fleeing
        Target Influenced
        Target Confused
        Target Pacified
        Pet Possessed
        Pet Fleeing
        Pet Influenced
        Pet Confused
        Pet Pacified

 

15 hours ago, Droidz said:

Hello, you can use this condition:


        Possessed
        Fleeing
        Influenced
        Confused
        Pacified
        Target Possessed
        Target Fleeing
        Target Influenced
        Target Confused
        Target Pacified
        Pet Possessed
        Pet Fleeing
        Pet Influenced
        Pet Confused
        Pet Pacified

 

Does the Influenced condition work for feared, rooted, and slowed?

14 hours ago, Droidz said:

"Influenced" don't works?

else try this c# condition:

For your character: 


wManager.Wow.ObjectManager.ObjectManager.Me.Root

for target:


wManager.Wow.ObjectManager.ObjectManager.Target.Root

 

Influenced wasn't working but the C# Condition you just suggested did. Can you please let me know how to make the trinket work for other things as well like feared? I don't want to duplicate the spell because that would put them on different cooldowns and it seems like adding more conditions would require both of them. Is there a way to do OR conditions?

  • 1 month later...

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