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Hello,

Try to disable option (in advanced general settings tab "Path-finding") "Blacklist Npc/Node if unable to make full path to reach it".

If this don't works, in your profile, after kill step add step to clear blacklist (step type runcode):

wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession();

 

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2 hours ago, da8ball said:

You are getting stuck.

He hasn't stuck. He might just cannot reach the object located in the wall at a height slightly greater than the character's height. Although everything can be manually opened and taken.

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  • 1 month later...

I had a similar problem with an unclickable npc, try this

move near your object and click manually on screen, you can setup multiple clicks on different screen coordinates.

maybe a workaround for you

 

    <QuestsSorted Action="Wait" NameClass="1000" />
    <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 50, 50);" />
    <QuestsSorted Action="Wait" NameClass="1000" />
    <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.ClickLeft();" />
    <QuestsSorted Action="Wait" NameClass="1000" />
    <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 50, 40);" />
    <QuestsSorted Action="Wait" NameClass="1000" />
    <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.ClickLeft();" />
    <QuestsSorted Action="Wait" NameClass="2000" />

 

greetings

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