lizardscout 0 Posted October 18, 2016 Share Posted October 18, 2016 Hello. I seem to be unable to get the loot after finishing the second boss in the "Mogu'shan Palace" dungeon. 18 окт 2016 22H11.log.html Mogu'shan.xml Link to comment Share on other sites More sharing options...
Droidz 2737 Posted October 19, 2016 Share Posted October 19, 2016 Hello, Try to disable option (in advanced general settings tab "Path-finding") "Blacklist Npc/Node if unable to make full path to reach it". If this don't works, in your profile, after kill step add step to clear blacklist (step type runcode): wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); Link to comment Share on other sites More sharing options...
lizardscout 0 Posted October 20, 2016 Author Share Posted October 20, 2016 This not help. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted October 20, 2016 Share Posted October 20, 2016 Can you share your log with new setting/profile Link to comment Share on other sites More sharing options...
lizardscout 0 Posted October 20, 2016 Author Share Posted October 20, 2016 Log with new setting 20 окт 2016 20H11.log.html Log with new profile 20 окт 2016 20H38.log.html Link to comment Share on other sites More sharing options...
da8ball 104 Posted October 20, 2016 Share Posted October 20, 2016 You are getting stuck. Link to comment Share on other sites More sharing options...
lizardscout 0 Posted October 20, 2016 Author Share Posted October 20, 2016 2 hours ago, da8ball said: You are getting stuck. He hasn't stuck. He might just cannot reach the object located in the wall at a height slightly greater than the character's height. Although everything can be manually opened and taken. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted December 5, 2016 Share Posted December 5, 2016 Try this code: wManager.wManagerSetting.CurrentSetting.BlackListIfNotCompletePath = false; wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); Link to comment Share on other sites More sharing options...
inselmann 28 Posted December 5, 2016 Share Posted December 5, 2016 I had a similar problem with an unclickable npc, try this move near your object and click manually on screen, you can setup multiple clicks on different screen coordinates. maybe a workaround for you <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 50, 50);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.ClickLeft();" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 50, 40);" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunCode" NameClass="robotManager.Helpful.Mouse.ClickLeft();" /> <QuestsSorted Action="Wait" NameClass="2000" /> greetings Link to comment Share on other sites More sharing options...
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