cgeorg13 2 Posted October 21, 2016 Share Posted October 21, 2016 Hello, I've been looking into writing my own plugin and have found that it is extremely hard if I can't test some of the functions I'm wanting to use (such as, ObjectManager.GetUnitAttackPlayer()). I've been looking into the development tool and saw the 'C# (ret value in wManager.DevelopmentTools.OutPutCSharp)' button but have no idea what that does or how to use it although I feel like this is what I'm looking for lol. So, officially my question is, how can I test return values of functions I want to use? Link to comment https://wrobot.eu/forums/topic/4180-testing-return-values-of-anticipated-code/ Share on other sites More sharing options...
Droidz 2738 Posted December 6, 2016 Share Posted December 6, 2016 Hello, you can test code return value in development tools like this: var o = wManager.Wow.ObjectManager.ObjectManager.GetUnitAttackPlayer(); if (o.Count > 0) { wManager.DevelopmentTools.OutPutCSharp = o[0].Name + " Distance: " + o[0].GetDistance.ToString(); } Link to comment https://wrobot.eu/forums/topic/4180-testing-return-values-of-anticipated-code/#findComment-21311 Share on other sites More sharing options...
Droidz 2738 Posted December 6, 2016 Share Posted December 6, 2016 You can also write log like: robotManager.Helpful.Logging.Write("My test log"); Link to comment https://wrobot.eu/forums/topic/4180-testing-return-values-of-anticipated-code/#findComment-21312 Share on other sites More sharing options...
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