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cgeorg13

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  1. You Sir, are a saint! thank you so much.
  2.    cgeorg13 reacted to a post in a topic: Force Download Mesh.gz
  3. Is it possible to force download a mesh.gz of the current location? I've noticed that it either downloads whenever a pathfinding function is executed in/to a new location or updates a mesh sometimes when the bot gets stuck.
  4.    cgeorg13 reacted to a post in a topic: Warsong Gulch buggy?
  5. I could see how that would cause it, I think a great fix for this, from what ive noticed with testing a custom profile, if the battlegrounder bot just forced a Movement.StopMove whenever it throws a stuck error. This forces the bot to search for a new player to try to follow from the current position. This could possibly be implemented into a plugin pretty easy but im unsure how to monitor for errors such as being stuck.
  6. Bump this. In the past 2 WSG's that I've entered while AFK in the past 3 hours, bot has reached my blockage limit and shutdown. Other times while not AFK I've noticed that it's right from the start for me, as soon as the doors open I run out toward the graveyard but dont make it out of the second room and start running into the corner beside the stairs.
  7. I'm building a custom profile/healing fight class for PvP and the Battleground Free State is force targeting hostile players and trying to attack them in the short window between targeting the intended friendly target and casting the heal spells. Along with the targeting, the forced movement is messing with the class as well. Is there a way to force stop the movement and fighting until re-enabled by a function? As in: Me.InCombat = true; Battleground.Dispose(); ...fight class with personal movement and targeting... Me.InCombat = false; Battleground.Run();
  8. would using the quester profile to make a quest of type follow NPC work with the fox being the npc and using hotspots as the intended farm route?
  9.    cgeorg13 reacted to a post in a topic: Block Ancient Mana Loot
  10.    cgeorg13 reacted to a post in a topic: Block Ancient Mana Loot
  11. Okay that makes sense, I thought it was something that is used to automatically update new values when the bot is running. Could I possibly get an example C# snippet of how to test the price per item of a search in pluggin form? example: item = Starlight Rose list allItemAuctions = new list foreach item in list numberOfUnits / totalCost from there i think i can mess around with it some more but i dont know how to acquire the active objects in the auctionhouse
  12. Have you checked to see if the 'Imprpve combat rotation speed(this option may skip spells)' option is selected?
  13.    KnightRyder reacted to a post in a topic: Quest profile creation video tutorial
  14. Looking at the auction house, it seems some people understand that bots use an undercut percent based on minimum/maximum/average/middle value of all items because random people are posting one item in a list of tradeskill items that is over 2000% of the average cost. This throws off the entire base average and kills any chance of grabbing an item at a correct value relative to the actual market cost. An easy fix would be to take all the items in the search and checking for anything that is extreme in the cost difference and removing it from the total value at the end. This could work off of say anything over a 100%-500% difference of other items in the list.
  15. Hello, I've been looking into writing my own plugin and have found that it is extremely hard if I can't test some of the functions I'm wanting to use (such as, ObjectManager.GetUnitAttackPlayer()). I've been looking into the development tool and saw the 'C# (ret value in wManager.DevelopmentTools.OutPutCSharp)' button but have no idea what that does or how to use it although I feel like this is what I'm looking for lol. So, officially my question is, how can I test return values of functions I want to use?
  16. Cool, I'll be on for a while tonight, let me know if you have any problems!
  17. Just going to reference this post to bring it to the recent list. This is a very good request, I've had the problem where it turns and runs into the wall. Also, implementing the idea of moving to an enemy controlled flag would be extremely useful.
  18. Thought it was a good idea so i took some time to mess around with it, first working addition ive made to anything from the site!! hope it works out. I converted all of it to a .cs file rather than a .dll and added the looting increment in the settings, remember it is in ms meaning that the default 10000 is for it to loot check for loot every 10s, whether in combat or not. CombatLooter.cs
  19. cgeorg13 commented on 2face's file in Old, Obsolete
    if you downloaded it while the bot was running then it may not have registered it being dropped in the folder, did you try restarting the bot and seeing if it showed up?
  20. cgeorg13 commented on 2face's file in Old, Obsolete
    this pluggin is great for farming, only thing is that i would love for it to search for herbs/mines/nodes the same way it does for loot! would love to help test it out if youre still working on it! let me know.

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