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Hello, use plugin like HearthstoneToGoToTown.cs (not tested):

using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;
using robotManager.Events;
using robotManager.FiniteStateMachine;
using robotManager.Helpful;
using wManager.Wow.Helpers;
using wManager.Wow.ObjectManager;

public class Main : wManager.Plugin.IPlugin
{
    public void Initialize()
    {
        FiniteStateMachineEvents.OnRunState += FiniteStateMachineEventsOnOnRunState;
        Logging.Write("[HearthstoneToGoToTown] Loadded.");
    }

    public void Dispose()
    {
        Logging.Write("[HearthstoneToGoToTown] Disposed.");
    }

    public void Settings()
    {
        MessageBox.Show("[HearthstoneToGoToTown] No settings for this plugin.");
    }

    private void FiniteStateMachineEventsOnOnRunState(Engine engine, State state, CancelEventArgs cancelable)
    {
        try
        {
            if (string.IsNullOrWhiteSpace(state.DisplayName) || 
                state.DisplayName != "To Town")
                return;

            Logging.WriteDebug("[HearthstoneToGoToTown] Use Hearthstone.");
            var o = wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported;
            wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false;
            MovementManager.StopMove();
            Thread.Sleep(Usefuls.Latency + 150);
            Lua.LuaDoString("local itemName, _, _, _, _, _, _, _ = GetItemInfo(6948); RunMacroText('/use ' .. itemName);");
            Thread.Sleep(Usefuls.Latency + 500);
            if (ObjectManager.Me.IsCast)
            {
                Usefuls.WaitIsCasting();
                Thread.Sleep(Usefuls.Latency + 10000); // wait load screen
            }
            wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = o;
        }
        catch (Exception e)
        {
            Logging.WriteError("[HearthstoneToGoToTown] " + e);
        }
    }
}

 

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