March 5, 20179 yr On the private server I'm playing on (legion 7.1.5 23420) it's possible to do a thing such as: go into firelands, lure golem, turtles, scorpions etc into one place (prefferably using mount/travel form since it has higher pull range), wait 10 sec and put AoE, loot, sell/repair, delete non-sellable items, go out and reset instance. Is it only possible to do such a thing using .lua or I can use some inbuild options? I don't like the thing Grinder loots every mob 1by1 instead of grouping some more - it's taking too much time.
March 5, 20179 yr 25 minutes ago, borntosowdeath said: On the private server I'm playing on (legion 7.1.5 23420) it's possible to do a thing such as: go into firelands, lure golem, turtles, scorpions etc into one place (prefferably using mount/travel form since it has higher pull range), wait 10 sec and put AoE, loot, sell/repair, delete non-sellable items, go out and reset instance. Is it only possible to do such a thing using .lua or I can use some inbuild options? I don't like the thing Grinder loots every mob 1by1 instead of grouping some more - it's taking too much time.
March 10, 20179 yr Author On 5.03.2017 at 7:47 PM, Runaro said: How do I call end of FollowPath with Is complete condition? I don't know the command, but it can use my position which is last position in FollowPath <Vector3 X="-534.2473" Y="325.9972" Z="115.4728" /> After that I have KillAndLoot event that's killing the thrash. I wanna add InteractWithNPC to sell items in the entrance of Firelands too, but don't know what should IsCompleteCondition be... Wouldve need to destroy BoP recipes that can,t be sold, open chests and stomachs and check if my backpack available slots are the same as in the beginning... Could you help me with it?
March 10, 20179 yr 52 minutes ago, borntosowdeath said: How do I call end of FollowPath with Is complete condition? I don't know the command, but it can use my position which is last position in FollowPath <Vector3 X="-534.2473" Y="325.9972" Z="115.4728" /> After that I have KillAndLoot event that's killing the thrash. I wanna add InteractWithNPC to sell items in the entrance of Firelands too, but don't know what should IsCompleteCondition be... Wouldve need to destroy BoP recipes that can,t be sold, open chests and stomachs and check if my backpack available slots are the same as in the beginning... Could you help me with it? return ObjectManager.Me.Position.DistanceTo2D(new Vector3(-534.2473, 325.9972, 115.4728)) < 5; something like that
March 10, 20179 yr Author Defnitely will check that out, but tomorrow ;< I really like the way you can manage it so easily, just need to know API ;<
March 10, 20179 yr 24 minutes ago, borntosowdeath said: Defnitely will check that out, but tomorrow ;< I really like the way you can manage it so easily, just need to know API ;< True Good luck !
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