Zan 99 Posted April 23, 2017 Share Posted April 23, 2017 Is there a way to move to a lootable corpse and loot it manually? I attempted a few ways but I just couldn't get it to work. I was wondering if anyone knew a way. Thanks in advance! Link to comment https://wrobot.eu/forums/topic/5754-manual-looting-of-bodies/ Share on other sites More sharing options...
reapler 154 Posted April 24, 2017 Share Posted April 24, 2017 This should work in a pulse method: WoWLocalPlayer me = ObjectManager.Me; WoWUnit LootableUnit = ObjectManager.GetObjectWoWUnit() .Where(i => i.IsLootable) .OrderBy(i => i.Position.DistanceTo(ObjectManager.Me.Position)) .FirstOrDefault(); if (LootableUnit != null && MovementManager.CurrentPath.LastOrDefault() != LootableUnit.Position && LootableUnit.Position.DistanceTo(me.Position) > 5) { MovementManager.Go(PathFinder.FindPath(LootableUnit.Position)); } else if (LootableUnit.Position.DistanceTo(me.Position) < 5 && !me.IsLooting()) { Interact.InteractGameObject(LootableUnit.GetBaseAddress, true); } Zan 1 Link to comment https://wrobot.eu/forums/topic/5754-manual-looting-of-bodies/#findComment-26198 Share on other sites More sharing options...
Zan 99 Posted April 24, 2017 Author Share Posted April 24, 2017 That points me in the right direction. Thank you! Link to comment https://wrobot.eu/forums/topic/5754-manual-looting-of-bodies/#findComment-26200 Share on other sites More sharing options...
camelot10 155 Posted April 25, 2017 Share Posted April 25, 2017 var lootables = ObjectManager.GetObjectWoWUnit().Where(u => u != null && u.IsValid && u.IsLootable).ToList(); if (lootables != null && lootables.Count > 0) { LootingTask.Pulse(lootables); } Link to comment https://wrobot.eu/forums/topic/5754-manual-looting-of-bodies/#findComment-26230 Share on other sites More sharing options...
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