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You have no issues? Pick up mine!

 

WRobot becomes useless until 1-3 deaths, because of major bug of embedded logic. The difference between required number of deaths depends on did you activated "Use Spirit Healer" or you didn't. Typical sh*tf*ck looks like:

1. If Spirit Healer resurrection is disabled, AI runs to player's corpse on it's own and tries to arise from the dead as far from the corpse as it possible. It's good. But then this retard trying to get back on the route and just run on the same place where just died! The end of drama is quite expected: if mobs are strong enough to kill you once, there won't be any problem to die twice. 

 

2. If Spirit Healer option is enabled AI resurrects on the graveyard, mounts and try to do the same as i mentioned a little above. It tries to get back on the farming route, which ends by brutal rape and killing by nearest crawling monster. Resurrection Sickness is so Sickness. 

 

3. Death > lose of durability > naked character until repaired. 

 

In the very end you find your character doing bullshit while wearing broken items, lots of time is wasted and job is not complete. And EPIC BONUS: there is no way to teach this artificial smartass what must be done if it dies.

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https://wrobot.eu/forums/topic/607-working-great/#findComment-3623
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I use mine differently. Mine is set to Stop if 1 death. :) Try that, shouldn't be dying anyway. Do you die a lot when playing by hand? I know I don't...

 

Sure i survive if i intervene into the combat, but the main goal of this software is to deliver fully automatic solution for WoW gamers. Fully automatic means i preconfigure WRobot, press 'start' and go on vacation, return in 2 months and see my WRobot working. Or not so extreme, when i start my WRobot before going to sleep, i expect to find it working when i wake up. Otherwise i have no reason to buy it, because it's just wasting of time.

 

And funny part of all the problem: this issue can be easily fixed by developers, fast and once for good. Quick solutions:

 

1. Retrieve player's corpse

[font='Helvetica Neue', Arial, Verdana, sans-serif]IF ($player = dead) {[/font]
blacklist_location($player_corpse_location);
goto($players_corpse);
retrieve_corpse($player);
continue();
} 

// If player died AI blacklists current location of it's corpse, because it's potentially dangerous location. It's much easier to avoid the problem instead of creating them for ourselves and heroically solve them in the future
(btw, it isn't some programming language so it won't work anywhere :D I'm using it to clearly explain the logic, that's all)

 

 

2. Resurrect at graveyard (Spirit Healer)

IF ($player = dead){
arise_from_the_dead($player);

$sickness = debuff('Resurrection Sickness');
while ($sickness = TRUE) { 
wait(600); 
}
$repair = find_nearest_repair();
goto($repair);
repair($player);
continue();
} 

// If player died, resurrect on the graveyard and wait for 10 minutes to drop Resurrection Sickness. When it drops, go to nearest repair spot and fix broken items. Spirit Healer breaks 25% of items durability, so it's better to fix them every time instead of waiting until it breaks completely.
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https://wrobot.eu/forums/topic/607-working-great/#findComment-3626
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I would recommend putting a post in Bug/Suggestions Report

 

The developers are really good about reading them and if it is a logical fix they usually take care of it very quickly. I understand your concern since it SHOULD be able to be left unattended for long periods of time especially if we talking about an account that you don't care about. For the most part I am seeing it can be run unattended and if they fix the "ressing" issue than it totally can!

 

As I say, if you post in Bug/Suggestions you should at least get a response. Here is not the best place.

 

Spooge

 

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https://wrobot.eu/forums/topic/607-working-great/#findComment-3629
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