Arcangelo 105 Posted June 29, 2017 Share Posted June 29, 2017 Hi guys/Girls I'm working on some fightclasses for vanilla, but i have some questions. First of all to make it a little simpler, I am working on the "pre WOD" fightclass sample, that droidz posted here: https://wrobot.eu/forums/topic/12-how-to-create-an-fight-class-developer-only/ My first question is: How do i stop auto attacking after changing form ? like when i go back to human to heal, it just keep spamming auto attacks instead of healing me. My 2 question is: How do i make it check if there are more than 1 target like: ObjectManager.GetUnitAttackPlayer > 1 My 3 question: How do i get it to change target? And my Final question is: I can't seems to get it to cast "Faerie Fire (Feral), working with other buffs / debuffs with: SpellManager.CastSpellByNameLUA(""Faerie Fire (Feral)"); but that one just wont work :s //arcangelo @Droidz ?? Link to comment https://wrobot.eu/forums/topic/6308-some-c-vanilla-fightclass-questions/ Share on other sites More sharing options...
x11r6 2 Posted June 29, 2017 Share Posted June 29, 2017 Hello Arcangelo, About the "Fearie Fire (Feral)" casting issue i used a workaround, it's lame but gets the job done: i placed the spell Fearie Fire (Feral) into the 1st position of the 3rd actionbar and then i call RunMacroText("/click MultiBarRightButton1") from the custom class as lua code. Using the same principle you could stop attacking by using running the macro text "/stopattack" (not sure if it works on vanilla). Link to comment https://wrobot.eu/forums/topic/6308-some-c-vanilla-fightclass-questions/#findComment-28529 Share on other sites More sharing options...
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