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Hostile unit near (Steatlh)

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Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only.

Thanks advance. 

Code "Stealth" ability. 

Spoiler

<FightClassSpell>
      <FightClassConditions>
        <FightClassCondition>
          <ContionType>MeIsFlying</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>Buff</ContionType>
          <Param xsi:type="FightClassConditionStringBool">
            <Name>Stealth</Name>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>HostileUnitNear</ContionType>
          <Param xsi:type="FightClassConditionUnitNear">
            <Type>Bigger</Type>
            <Radius>30</Radius>
          </Param>
        </FightClassCondition>
        <FightClassCondition>
          <ContionType>MeInCombat</ContionType>
          <Param xsi:type="FightClassConditionBool" />
        </FightClassCondition>
      </FightClassConditions>
      <SpellName>Stealth</SpellName>
      <Priority>22</Priority>
      <CombatOnly>false</CombatOnly>
      <CastIfMounted>true</CastIfMounted>
      <CheckIfKnow>false</CheckIfKnow>
      <CheckIfSpellUsable>false</CheckIfSpellUsable>
      <CheckSpellDistance>false</CheckSpellDistance>
      <CheckIfView>false</CheckIfView>
      <AddToSettings>true</AddToSettings>
      <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault>
      <CanMoveDuringCast>Yes</CanMoveDuringCast>
    </FightClassSpell>

 

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