July 3, 20178 yr Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only. Thanks advance. Code "Stealth" ability. Spoiler <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeIsFlying</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Type>Bigger</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <SpellName>Stealth</SpellName> <Priority>22</Priority> <CombatOnly>false</CombatOnly> <CastIfMounted>true</CastIfMounted> <CheckIfKnow>false</CheckIfKnow> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell>
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