BigBoss 0 Posted July 3, 2017 Share Posted July 3, 2017 Good time. I have a problem with rogue stealth. Condition "Hostile Unit Near" with "Stealth" not working. This condition perfect works in WRotation mode only. Thanks advance. Code "Stealth" ability. Spoiler <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>MeIsFlying</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> <FightClassCondition> <ContionType>Buff</ContionType> <Param xsi:type="FightClassConditionStringBool"> <Name>Stealth</Name> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Type>Bigger</Type> <Radius>30</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>MeInCombat</ContionType> <Param xsi:type="FightClassConditionBool" /> </FightClassCondition> </FightClassConditions> <SpellName>Stealth</SpellName> <Priority>22</Priority> <CombatOnly>false</CombatOnly> <CastIfMounted>true</CastIfMounted> <CheckIfKnow>false</CheckIfKnow> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <CanMoveDuringCast>Yes</CanMoveDuringCast> </FightClassSpell> Link to comment Share on other sites More sharing options...
Zan 99 Posted July 3, 2017 Share Posted July 3, 2017 Did you try changing the MeInCombat to out of combat? Link to comment Share on other sites More sharing options...
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