Seumas 77 Posted August 10, 2013 Share Posted August 10, 2013 Making Dungeon profile and this popped up? [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - Error injection [Normal] 12:09 - Stop Grinder Complete [Fight] 12:11 - Loading Fight class: C:\Program Files (x86)\WRobot\FightClass\ProtPaladin.xml [Normal] 12:11 - Select zone: Sethekk Halls [Normal] 12:11 - Start Grinder Complete [Debug] 12:11 - Spell(string spellName): spellName=Avenger's Shield, Id found: 31935, Name found: Avenger's Shield, NameInGame found: Avenger's Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Shield of the Righteous, Id found: 53600, Name found: Shield of the Righteous, NameInGame found: Shield of the Righteous, know = True [Debug] 12:11 - Spell(string spellName): spellName=Blessing of Kings, Id found: 20217, Name found: Blessing of Kings, NameInGame found: Blessing of Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Wrath, Id found: 119072, Name found: Holy Wrath, NameInGame found: Holy Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Sacred Shield, Id found: 20925, Name found: Sacred Shield, NameInGame found: Sacred Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Judgment, Id found: 20271, Name found: Judgment, NameInGame found: Judgment, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Wrath, Id found: 24275, Name found: Hammer of Wrath, NameInGame found: Hammer of Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Word of Glory, Id found: 85673, Name found: Word of Glory, NameInGame found: Word of Glory, know = True [Debug] 12:11 - Spell(string spellName): spellName=Flash of Light, Id found: 19750, Name found: Flash of Light, NameInGame found: Flash of Light, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Righteous => Failed [Debug] 12:11 - Spell(string spellName): spellName=Crusader Strike, Id found: 35395, Name found: Crusader Strike, NameInGame found: Crusader Strike, know = True [Debug] 12:11 - Spell(string spellName): spellName=Avenging Wrath, Id found: 31884, Name found: Avenging Wrath, NameInGame found: Avenging Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Avenger, Id found: 105809, Name found: Holy Avenger, NameInGame found: Holy Avenger, know = True [Debug] 12:11 - Spell(string spellName): spellName=Ardent Defender, Id found: 31850, Name found: Ardent Defender, NameInGame found: Ardent Defender, know = True [Debug] 12:11 - Spell(string spellName): spellName=Guardian of Ancient Kings, Id found: 86659, Name found: Guardian of Ancient Kings, NameInGame found: Guardian of Ancient Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Divine Shield, Id found: 642, Name found: Divine Shield, NameInGame found: Divine Shield, know = True [Normal] 12:11 - Player Attacked by Sethekk Initiate (lvl 67) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Avian Darkhawk (lvl 67) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Fight] 12:11 - Cast Holy Avenger (Holy Avenger) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Sacred Shield (Sacred Shield) [Fight] 12:11 - Cast Avenging Wrath (Avenging Wrath) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - Error injection Link to comment https://wrobot.eu/forums/topic/641-erh/ Share on other sites More sharing options...
Droidz 2738 Posted August 11, 2013 Share Posted August 11, 2013 Hello, I'll add continent support during the next week. Thanks Link to comment https://wrobot.eu/forums/topic/641-erh/#findComment-3763 Share on other sites More sharing options...
Seumas 77 Posted August 12, 2013 Author Share Posted August 12, 2013 Cheers Droidz! Link to comment https://wrobot.eu/forums/topic/641-erh/#findComment-3772 Share on other sites More sharing options...
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