August 10, 201312 yr Making Dungeon profile and this popped up? [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found. at System.Net.WebClient.DownloadFile(Uri address, String fileName) at System.Net.WebClient.DownloadFile(String address, String fileName) at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL() [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:09 - Error injection [Normal] 12:09 - Stop Grinder Complete [Fight] 12:11 - Loading Fight class: C:\Program Files (x86)\WRobot\FightClass\ProtPaladin.xml [Normal] 12:11 - Select zone: Sethekk Halls [Normal] 12:11 - Start Grinder Complete [Debug] 12:11 - Spell(string spellName): spellName=Avenger's Shield, Id found: 31935, Name found: Avenger's Shield, NameInGame found: Avenger's Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Shield of the Righteous, Id found: 53600, Name found: Shield of the Righteous, NameInGame found: Shield of the Righteous, know = True [Debug] 12:11 - Spell(string spellName): spellName=Blessing of Kings, Id found: 20217, Name found: Blessing of Kings, NameInGame found: Blessing of Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Wrath, Id found: 119072, Name found: Holy Wrath, NameInGame found: Holy Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Sacred Shield, Id found: 20925, Name found: Sacred Shield, NameInGame found: Sacred Shield, know = True [Debug] 12:11 - Spell(string spellName): spellName=Judgment, Id found: 20271, Name found: Judgment, NameInGame found: Judgment, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Wrath, Id found: 24275, Name found: Hammer of Wrath, NameInGame found: Hammer of Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Word of Glory, Id found: 85673, Name found: Word of Glory, NameInGame found: Word of Glory, know = True [Debug] 12:11 - Spell(string spellName): spellName=Flash of Light, Id found: 19750, Name found: Flash of Light, NameInGame found: Flash of Light, know = True [Debug] 12:11 - Spell(string spellName): spellName=Hammer of Righteous => Failed [Debug] 12:11 - Spell(string spellName): spellName=Crusader Strike, Id found: 35395, Name found: Crusader Strike, NameInGame found: Crusader Strike, know = True [Debug] 12:11 - Spell(string spellName): spellName=Avenging Wrath, Id found: 31884, Name found: Avenging Wrath, NameInGame found: Avenging Wrath, know = True [Debug] 12:11 - Spell(string spellName): spellName=Holy Avenger, Id found: 105809, Name found: Holy Avenger, NameInGame found: Holy Avenger, know = True [Debug] 12:11 - Spell(string spellName): spellName=Ardent Defender, Id found: 31850, Name found: Ardent Defender, NameInGame found: Ardent Defender, know = True [Debug] 12:11 - Spell(string spellName): spellName=Guardian of Ancient Kings, Id found: 86659, Name found: Guardian of Ancient Kings, NameInGame found: Guardian of Ancient Kings, know = True [Debug] 12:11 - Spell(string spellName): spellName=Divine Shield, Id found: 642, Name found: Divine Shield, NameInGame found: Divine Shield, know = True [Normal] 12:11 - Player Attacked by Sethekk Initiate (lvl 67) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Avian Darkhawk (lvl 67) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Fight] 12:11 - Cast Holy Avenger (Holy Avenger) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Judgment (Judgment) [Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68) [Fight] 12:11 - Cast Sacred Shield (Sacred Shield) [Fight] 12:11 - Cast Avenging Wrath (Avenging Wrath) [Fight] 12:11 - Cast Crusader Strike (Crusader Strike) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon - ERROR: System.NullReferenceException: Object reference not set to an instance of an object. at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs) at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& ) at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴) at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋) [Error] 12:11 - Error injection
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