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Erh?!

Featured Replies

Making Dungeon profile and this popped up?
 
 
 
[Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
 
[Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
 
[Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
 
[Error] 12:09 - DownloadThread()#1: System.Net.WebException: The remote server returned an error: (404) Not Found.
   at System.Net.WebClient.DownloadFile(Uri address, String fileName)
   at System.Net.WebClient.DownloadFile(String address, String fileName)
   at robotManager.Helpful.Others.CIGHJOZVOYVBIBIKRRQUHL()
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:09 - Error injection
 
[Normal] 12:09 - Stop Grinder Complete
[Fight] 12:11 - Loading Fight class: C:\Program Files (x86)\WRobot\FightClass\ProtPaladin.xml
[Normal] 12:11 - Select zone: Sethekk Halls
[Normal] 12:11 - Start Grinder Complete
[Debug] 12:11 - Spell(string spellName): spellName=Avenger's Shield, Id found: 31935, Name found: Avenger's Shield, NameInGame found: Avenger's Shield, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Shield of the Righteous, Id found: 53600, Name found: Shield of the Righteous, NameInGame found: Shield of the Righteous, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Blessing of Kings, Id found: 20217, Name found: Blessing of Kings, NameInGame found: Blessing of Kings, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Holy Wrath, Id found: 119072, Name found: Holy Wrath, NameInGame found: Holy Wrath, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Sacred Shield, Id found: 20925, Name found: Sacred Shield, NameInGame found: Sacred Shield, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Judgment, Id found: 20271, Name found: Judgment, NameInGame found: Judgment, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Hammer of Wrath, Id found: 24275, Name found: Hammer of Wrath, NameInGame found: Hammer of Wrath, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Word of Glory, Id found: 85673, Name found: Word of Glory, NameInGame found: Word of Glory, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Flash of Light, Id found: 19750, Name found: Flash of Light, NameInGame found: Flash of Light, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Hammer of Righteous => Failed
[Debug] 12:11 - Spell(string spellName): spellName=Crusader Strike, Id found: 35395, Name found: Crusader Strike, NameInGame found: Crusader Strike, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Avenging Wrath, Id found: 31884, Name found: Avenging Wrath, NameInGame found: Avenging Wrath, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Holy Avenger, Id found: 105809, Name found: Holy Avenger, NameInGame found: Holy Avenger, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Ardent Defender, Id found: 31850, Name found: Ardent Defender, NameInGame found: Ardent Defender, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Guardian of Ancient Kings, Id found: 86659, Name found: Guardian of Ancient Kings, NameInGame found: Guardian of Ancient Kings, know = True
[Debug] 12:11 - Spell(string spellName): spellName=Divine Shield, Id found: 642, Name found: Divine Shield, NameInGame found: Divine Shield, know = True
[Normal] 12:11 - Player Attacked by Sethekk Initiate (lvl 67)
[Fight] 12:11 - Cast Judgment (Judgment)
[Normal] 12:11 - Player Attacked by Avian Darkhawk (lvl 67)
[Fight] 12:11 - Cast Crusader Strike (Crusader Strike)
[Fight] 12:11 - Cast Holy Avenger (Holy Avenger)
[Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68)
[Fight] 12:11 - Cast Judgment (Judgment)
[Normal] 12:11 - Player Attacked by Sethekk Guard (lvl 68)
[Fight] 12:11 - Cast Sacred Shield (Sacred Shield)
[Fight] 12:11 - Cast Avenging Wrath (Avenging Wrath)
[Fight] 12:11 - Cast Crusader Strike (Crusader Strike)
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - FindPath(Point startVec, Point endVec, out bool resultSuccess): Continent: Selected: AuchindounDemon - InGame: AuchindounDemon -  ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
   at DetourLayer.NavMeshQuery.FindStraightPath(Single[] start, Single[] end, UInt32[] pathCorridor, Single[]& straightPath, StraightPathFlag[]& straightPathFlags, UInt32[]& straightPathRefs)
   at (Object , Single[] , Single[] , UInt32[] , Single[]& , StraightPathFlag[]& , UInt32[]& )
   at �ﰬಝ昅鄨휼.좽䷵塼붜䪋瑭Ꭺ(Object , Single[] ߨ當�靖룪鐙洴, Single[] ߨ當�靖룪鐙洴, UInt32[] ߨ當�靖룪鐙洴, Single[]& ߨ當�靖룪鐙洴, StraightPathFlag[]& ߨ當�靖룪鐙洴, UInt32[]& ߨ當�靖룪鐙洴)
   at 㙫끘儦鸞伾랟鶩ꍴ.袷ᴱ荤蹛취㻀(Vector3 㔮뷐쵧絏䱊并贮砟, Vector3 �喴떷﫴㸞泇巃챻, Boolean& 樧絃㰶鎰膄偋)
 
[Error] 12:11 - Error injection

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