camelot10 155 Posted September 1, 2017 Share Posted September 1, 2017 this quest http://www.wowhead.com/quest=46842 video: 2017-09-02_03-20-39.mp4 #if VISUAL_STUDIO using robotManager.Helpful; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using wManager.Wow.Bot.Tasks; using wManager.Wow.Class; using wManager.Wow.Helpers; using wManager.Wow.ObjectManager; using wManager.Wow.Enums; #endif public class AStrikeattheHeart : QuestClass { static Vector3 _fightPosition = new Vector3(1348.383, 1842.261, 547.1295, "None"); static int _bossID = 119397; // Continent (item1), DefaultPosition (item2), DefaultPositionSearchRange (item3), NewPosition (item4) static List<System.Tuple<ContinentId, Vector3, float, Vector3>> positionChange = new List<System.Tuple<ContinentId, Vector3, float, Vector3>> { new System.Tuple<ContinentId, Vector3, float, Vector3>(ContinentId.Argus_1, new Vector3(1361.313, 1834.2, 537.9584, "None"), 10f, _fightPosition), }; public AStrikeattheHeart() { Name = "A Strike at the Heart"; QuestId.Add(46842); Step.AddRange(new[] { 1, 1 }); } public override bool Pulse() { if (!Questing.ObjectiveComplete(this, 1)) { var p = new Vector3(1325.474, 1902.862, 549.4163, "None"); GoToTask.ToPositionAndIntecractWithNpc(p, 120738, 1); return true; } if (Questing.Attack(_bossID)) return true; GoToTask.ToPosition(_fightPosition); return true; } public override bool PickUp() { FixFightStart(); return base.PickUp(); } public override bool TurnIn() { FixFightStop(); return base.TurnIn(); } public static void FixFightStart() { Logging.Write("fix fight start"); wManager.wManagerSetting.CurrentSetting.CalcuCombatRange = true; wManager.Events.MovementEvents.OnMovementPulse -= OnMovePulse; wManager.Events.MovementEvents.OnMovementPulse += OnMovePulse; //wManager.Events.FightEvents.OnFightLoop -= FightLoop; //wManager.Events.FightEvents.OnFightLoop += FightLoop; } public static void FixFightStop() { Logging.Write("fix fight stop"); wManager.wManagerSetting.CurrentSetting.CalcuCombatRange = false; wManager.Events.MovementEvents.OnMovementPulse -= OnMovePulse; //wManager.Events.FightEvents.OnFightLoop -= FightLoop; } static void OnMovePulse(List<Vector3> points, System.ComponentModel.CancelEventArgs cancelable) { var continent = (ContinentId)Usefuls.ContinentId; foreach (var p in points) { foreach (var pchange in positionChange) { if (p != null && pchange.Item1 == continent && p.DistanceTo(pchange.Item2) <= pchange.Item3) { Logging.WriteDebug("Change path position of " + p + " to " + pchange.Item4); p.X = pchange.Item4.X; p.Y = pchange.Item4.Y; p.Z = pchange.Item4.Z; p.Type = pchange.Item4.Type; p.Action = pchange.Item4.Action; } } } } static void FightLoop(WoWUnit unit, System.ComponentModel.CancelEventArgs cancelable) { if (unit.IsValid && unit.Entry == _bossID) { MovementManager.MoveTo(_fightPosition); } } } @Droidz if use fightevent - its not work if use movepulse - its not work no mesh holes, navigator found path to boss without problem but inside lava always tryed to move into lava and after some time blacklist boss any tips ? Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/ Share on other sites More sharing options...
Droidz 2738 Posted September 2, 2017 Share Posted September 2, 2017 In your figthclass, do you use static distance (to check if target is in spell range)? Wath is the combatrange of this mob (you can get it in memory info) Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31488 Share on other sites More sharing options...
camelot10 155 Posted September 2, 2017 Author Share Posted September 2, 2017 Just now, Droidz said: In your figthclass, do you use static distance (to check if target is in spell range)? Wath is the combatrange of this mob (you can get it in memory info) regular xml fightclass Warlock Affliction (camelot10).xml ================================== TARGET INFO: ================================== GetUnitDynamicFlags = None WowClass = Warrior IsLocalPlayer = False Position = 1361,313 ; 1834,2 ; 538,1584 ; "None" PositionWithoutType = 1361,313 ; 1834,2 ; 538,1584 ; "None" PositionRelativeWithoutType = 1361,313 ; 1834,2 ; 538,1584 ; "None" Health = 31065132 MaxHealth = 31178010 MyCharacterInFrontHim = True HealthPercent = 99 HealthRatio = 0,99 IsGoodInteractDistance = True InteractDistance = 32,7 CombatReach = 30 IsSwimming = False IsFlying = False IsMovingForward = False IsMovingBackwards = False IsStrafingLeft = False IsStrafingRight = False IsTurningLeft = False IsTurningRight = False IsStunned = False IsFalling = False IsFallingFar = False AggroDistance = 21 Rotation = 2,114788 CreatureTypeTarget = Демон FactionTemplate = wManager.Wow.Helpers.WoWFactionTemplate Mana = 0 MaxMana = 0 ManaPercentage = 100 Rage = 0 MaxRage = 0 RagePercentage = 0 Fury = 0 MaxFury = 0 FuryPercentage = 0 Pain = 0 MaxPain = 0 PainPercentage = 0 Focus = 0 MaxFocus = 0 FocusPercentage = 0 Energy = 0 MaxEnergy = 0 EnergyPercentage = 0 Chi = 0 MaxChi = 0 ChiPercentage = 0 Runes = 0 MaxRunes = 6 RunesPercentage = 0 RunicPower = 0 MaxRunicPower = 0 RunicPowerPercentage = 0 SoulShards = 0 MaxSoulShards = 0 SoulShardsPercentage = 0 AstralPower = 0 MaxAstralPower = 0 AstralPowerPercentage = 0 UnitClassification = elite IsElite = True IsWorldBoss = False HolyPower = 0 MaxHolyPower = 0 HolyPowerPercentage = 0 Alternate = 0 MaxAlternate = 0 AlternatePercentage = 0 Maelstrom = 0 MaxMaelstrom = 0 MaelstromPercentage = 0 Insanity = 0 MaxInsanity = 0 InsanityPercentage = 0 ArcaneCharges = 0 MaxArcaneCharges = 0 ArcaneChargesPercentage = 0 Faction = 2502 DisplayId = 76028 GetMove = False SpeedMoving = 0 GetDistance = 27,80023 GetDistance2D = 26,00065 GetDistanceZ = 9,839661 IsAlive = True IsDead = False IsLootable = False IsMyPet = False HasTarget = True IsTargetingMe = False IsTargetingMyPet = True IsTargetingPartyMember = False IsTargetingMeOrMyPet = True IsTargetingMeOrMyPetOrPartyMember = True IsMyTarget = True IsMyPetTarget = True IsPartyMemberTarget = False IsMeOrMyPetTarget = True IsMeOrMyPetOrPartyMemberTarget = True Target = 0043EE01022B0BF5283CE0D0A04C6240 TargetObject = Инфернал (Unit) : 0x54E9233C : 0043EE01022B0BF5283CE0D0A04C6240 : Pet-0-3896-1669-17390-78217-01022B0BF5 Level = 110 EffectiveLevel = 0 IsBoss = False PetNumber = 0 Name = Аггонар DBCacheRow = 274813236 UnitFlags = PetInCombat, Combat UnitNPCFlags = None Skinnable = False IsNpcSpiritHealer = False IsNpcRepair = False IsNpcVendor = False IsFlightMaster = False IsNpcInnkeeper = False IsNpcVendorFood = False IsAuctioneer = False IsNpcTrainer = False IsNpcWildPets = False Summon = 00000000000000000000000000000000 CreatedBy = 00000000000000000000000000000000 CreatedBySpell = 0 SummonedBy = 00000000000000000000000000000000 IsPet = False PetOwnerGuid = 00000000000000000000000000000000 InCombat = True InCombatFlagOnly = True InCombatWithMe = False CastingSpellId = 0 CastingSpell = (Id found: 0, Name found: , NameInGame found: , Know = False, IsSpellUsable = False) CastingTimeLeft = 0 CastingTimeStartSince = 0 IsCast = False CanInterruptCasting = False IsMounted = False MountDisplayId = 0 TransportGuid = 00000000000000000000000000000000 InTransport = False Reaction = Hostile IsTracked = False IsOnTaxi = False NotSelectable = False IsAttackable = True PlayerControlled = False Silenced = False Rooted = False Root = True Influenced = False Confused = False Pacified = False Fleeing = False Possessed = False NpcMarkerId = 0 NpcMarker = None IsOutdoors = True IsIndoors = False IsPartyMember = False IsPartyLeader = False GetBaseAddress = 1299998692 IsValid = True GetDescriptorStartAddress = 1300006524 Guid = 0043EE00002A6CE1203CE0D0A0749940 Guid128 = Creature-0-3896-1669-17390-119397-00002A6CE1 Type = Unit GetDynamicFlags = 0 IsInvisible = False Entry = 119397 Scale = 1 BuffStack("Ghost") = 0 HaveBuff("Ghost") = False BuffCastedBy("Ghost") = 00000000000000000000000000000000 Auras: - Agony: ID=980, Stack=3, TimeLeft=13338 ms, Owner=00000000097359320819100000000000, Flag=Active, Negative, CasterLevel=110, Mask=469762052 - Souls of the Damned Driver: ID=199378, Stack=0, TimeLeft=175394 ms, Owner=00000000097359320819100000000000, Flag=None, CasterLevel=86, Mask=335544320 Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31489 Share on other sites More sharing options...
Droidz 2738 Posted September 2, 2017 Share Posted September 2, 2017 InteractDistance = 32,7 CombatReach = 30 Seem good, try to use https://wrobot.eu/bugtracker/sizerange-calculation-is-broken-r497/?do=findComment&comment=3338 or https://wrobot.eu/bugtracker/sizerange-calculation-is-broken-r497/?do=findComment&comment=3329 in one of you spell to check if problem is not caused by your fightclass Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31491 Share on other sites More sharing options...
camelot10 155 Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) 16 minutes ago, Droidz said: InteractDistance = 32,7 CombatReach = 30 Seem good, try to use https://wrobot.eu/bugtracker/sizerange-calculation-is-broken-r497/?do=findComment&comment=3338 or https://wrobot.eu/bugtracker/sizerange-calculation-is-broken-r497/?do=findComment&comment=3329 in one of you spell to check if problem is not caused by your fightclass problem not with fightclass at all. problem is - fightclass rotation not started, character stuck on trying to get in range to mob. that position inside lava and even if its reached - fightclass not started, its blacklist mob after few seconds attached log and video how quest bugged when used as regular kill and loot for that mob log: 2 сен 2017 15H32.log.html video2017-09-02_15-48-43.mp4 update: character tryed to swimm underground underlava, i think coz boss actual position there Edited September 2, 2017 by camelot10 Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31493 Share on other sites More sharing options...
camelot10 155 Posted September 2, 2017 Author Share Posted September 2, 2017 seems like that a old bug with inrange calculation with 4 footed demons. i have tons of fightclasses, its realy pain to adjust all spells in all fightclasses for custom inrange check. any other solutions ? Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31496 Share on other sites More sharing options...
camelot10 155 Posted September 2, 2017 Author Share Posted September 2, 2017 (edited) @Droidz do you fix this type of mobs hitbox bug or can we hook/handle TraceLine.TraceLineGo(from, to, CGWorldFrameHitFlags.HitTestAllWhitoutLiquid) or maybe possibility for default setting CGWorldFrameHitFlags for TraceLine or hook/handle for Fightclass Distance/range check? before movement in vehicle and this bug i was wrobot evangelist i think everything is possible with wrobot Edited September 2, 2017 by camelot10 Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31523 Share on other sites More sharing options...
Droidz 2738 Posted September 4, 2017 Share Posted September 4, 2017 What is the result when you are in good distance of: robotManager.Helpful.Logging.Write("r = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(wManager.Wow.ObjectManager.ObjectManager.Target.Position)); I'll try to reach this mob tomorrow (or if you have more easy npc to reach with the same problem tell me where I can found him) Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31588 Share on other sites More sharing options...
camelot10 155 Posted September 5, 2017 Author Share Posted September 5, 2017 https://i.imgur.com/eLveMpU.png Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31600 Share on other sites More sharing options...
Droidz 2738 Posted September 6, 2017 Share Posted September 6, 2017 I cannot reach this mob quickly, can you target this mob and run this code (give me result): var tPos = wManager.Wow.ObjectManager.ObjectManager.Target.Position; var tCombatReach = wManager.Wow.ObjectManager.ObjectManager.Target.CombatReach; var pPos = wManager.Wow.ObjectManager.ObjectManager.Me.Position; robotManager.Helpful.Logging.Write("t = " + wManager.Wow.ObjectManager.ObjectManager.Target); robotManager.Helpful.Logging.Write("r1 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos)); robotManager.Helpful.Logging.Write("r2 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, 1.5))); robotManager.Helpful.Logging.Write("r3 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, 2.5))); robotManager.Helpful.Logging.Write("r4 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0,- 1.5))); robotManager.Helpful.Logging.Write("r5 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, -2.5))); robotManager.Helpful.Logging.Write("r6 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach))); robotManager.Helpful.Logging.Write("r7 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 2))); robotManager.Helpful.Logging.Write("r8 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 3))); robotManager.Helpful.Logging.Write("r9 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(tPos + new Vector3(0, 0, tCombatReach / 4))); robotManager.Helpful.Logging.Write("r10 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach))); robotManager.Helpful.Logging.Write("r11 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach - 1))); robotManager.Helpful.Logging.Write("r12 = " + wManager.Wow.Helpers.TraceLine.TraceLineGo(robotManager.Helpful.Math.GetPostion3DOfLineByDistance(pPos, tPos, pPos.DistanceTo(tPos) - tCombatReach + 1))); Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31683 Share on other sites More sharing options...
camelot10 155 Posted September 6, 2017 Author Share Posted September 6, 2017 1 hour ago, Droidz said: I cannot reach this mob quickly, can you target this mob and run this code (give me result): here you go: 20:22:19 - t = Аггонар (Unit) : 0x60EA9AEC : 00261B00002FF669203AE8D0A0749940 : Creature-0-3770-1669-9755-119397-00002FF669 20:22:19 - r1 = True 20:22:19 - r2 = True 20:22:19 - r3 = True 20:22:19 - r4 = True 20:22:19 - r5 = True 20:22:20 - r6 = False 20:22:20 - r7 = False 20:22:20 - r8 = False 20:22:20 - r9 = False 20:22:20 - r10 = False 20:22:20 - r11 = False 20:22:20 - r12 = False was standing right in front on mob and hiting with autoattack Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31689 Share on other sites More sharing options...
Droidz 2738 Posted September 6, 2017 Share Posted September 6, 2017 If you can try with this file (move and replace this file in "Bin" folder), and use this file some time to check if this fix don't add new bugs. wManager.dll Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31693 Share on other sites More sharing options...
camelot10 155 Posted September 6, 2017 Author Share Posted September 6, 2017 16 minutes ago, Droidz said: If you can try with this file (move and replace this file in "Bin" folder), and use this file some time to check if this fix don't add new bugs. wManager.dll yes. its working now. attacked that mob from range and melee. tested with frost mage and vengeance demon hunter. can record video if you wish. also i can run for some time my world quests with that dll and i will report Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31700 Share on other sites More sharing options...
Droidz 2738 Posted September 6, 2017 Share Posted September 6, 2017 Ok, I applied the patch to the new version (for wow build 24974) Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31725 Share on other sites More sharing options...
camelot10 155 Posted September 7, 2017 Author Share Posted September 7, 2017 5 hours ago, Droidz said: Ok, I applied the patch to the new version (for wow build 24974) running whole night world quests with new dll on arms warrior and affliction warlocks, dont get anything unusal, works fine. Droidz 1 Link to comment https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#findComment-31736 Share on other sites More sharing options...
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