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Is it possible to change fight distance with runcode?


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Making a quester profile and a specific target that I need to kill is spawned partially in the ground. When I setup the steps to kill, it will find it and try to go to it but ends up getting killed in lava since I am currently on a melee class. The target is huge and can fight him from further away.

Is it possible to add some kind of runcode to change fight distance then to set it back to normal?


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