KnightRyder 77 Posted September 2, 2017 Share Posted September 2, 2017 Making a quester profile and a specific target that I need to kill is spawned partially in the ground. When I setup the steps to kill, it will find it and try to go to it but ends up getting killed in lava since I am currently on a melee class. The target is huge and can fight him from further away. Is it possible to add some kind of runcode to change fight distance then to set it back to normal? Link to comment https://wrobot.eu/forums/topic/6973-is-it-possible-to-change-fight-distance-with-runcode/ Share on other sites More sharing options...
camelot10 155 Posted September 2, 2017 Share Posted September 2, 2017 https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#comment-31493 Link to comment https://wrobot.eu/forums/topic/6973-is-it-possible-to-change-fight-distance-with-runcode/#findComment-31515 Share on other sites More sharing options...
KnightRyder 77 Posted September 2, 2017 Author Share Posted September 2, 2017 2 hours ago, camelot10 said: https://wrobot.eu/forums/topic/6961-fightclass-and-movement-problem/#comment-31493 Yep, that's the same exact spot I am stuck at as well. Link to comment https://wrobot.eu/forums/topic/6973-is-it-possible-to-change-fight-distance-with-runcode/#findComment-31521 Share on other sites More sharing options...
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