happiness7 3 Posted September 14, 2017 Share Posted September 14, 2017 Hello. In first I want to ask C# code for getting attackable and alive nearest mob by Entry. Some like this, but need only alive. wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWUnit(wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitByEntry()) And i'm interested in analog "AvoidMobs" from HB. I need fully blacklist one boss so as not touch him in combat and just ignore <QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.AddBlackListNpcEntry(111)" /> not work for it and <QuestsSorted Action="RunCode" NameClass="wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true;" /> not work for it when quest pulse Link to comment Share on other sites More sharing options...
iMod 99 Posted September 14, 2017 Share Posted September 14, 2017 (edited) WoWUnit unit = ObjectManager.GetObjectWoWUnit().OrderBy(u => u.GetDistance2D).FirstOrDefault(u => u.Entry == 1234 && u.IsAlive); replace 1234 with your id you are looking for. "Not working" means nothing happens or do you get errors? Edited September 14, 2017 by iMod happiness7 1 Link to comment Share on other sites More sharing options...
happiness7 3 Posted September 14, 2017 Author Share Posted September 14, 2017 <QuestsSorted Action="RunCode" NameClass="wManager.wManagerSetting.AddBlackListNpcEntry(111)" /> nothing happens "wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true" - its stop ignore fight when pulse "KillAndLoot" quest and killing all who attacks bot Link to comment Share on other sites More sharing options...
happiness7 3 Posted September 16, 2017 Author Share Posted September 16, 2017 Wrobot does not have any analogues option for ignoring mobs like <AvoidMobs> in Honorbuddy? Maybe i can add some c# conditions for fight class? Link to comment Share on other sites More sharing options...
happiness7 3 Posted September 18, 2017 Author Share Posted September 18, 2017 On 16.09.2017 at 3:57 PM, happiness7 said: Wrobot does not have any analogues option for ignoring mobs like <AvoidMobs> in Honorbuddy? Maybe i can add some c# conditions for fight class? bump Link to comment Share on other sites More sharing options...
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