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LUA retval INT


Galvanar
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Hello everybody,

im new here and im trying to convert my LUA Fightclasses in the right way to make it work with the Bot Core.

function isFrencyStack5()
    luacode = "francymax = 0; for i=1,40 do local _,_,_,c,_,_,_,_,_,_,s = UnitAura('player',i); if s==19615 and c==5 then francymax = 1 break end end" 
   if  tonumber(WowLuaDoLocalizedString(luacode, 'francymax'))==1 then
       return true
   else
       return false
   end
end

How do you guys inject that string code and get a retval to get that function to work?

 

Greez  Galvanar

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On 30.10.2017 at 9:44 PM, Galvanar said:

Hello everybody,

im new here and im trying to convert my LUA Fightclasses in the right way to make it work with the Bot Core.

function isFrencyStack5()
    luacode = "francymax = 0; for i=1,40 do local _,_,_,c,_,_,_,_,_,_,s = UnitAura('player',i); if s==19615 and c==5 then francymax = 1 break end end" 
   if  tonumber(WowLuaDoLocalizedString(luacode, 'francymax'))==1 then
       return true
   else
       return false
   end
end

How do you guys inject that string code and get a retval to get that function to work?

 

Greez  Galvanar

tonumber(WowLuaDoLocalizedString(luacode, 'francymax'))==1 then
To
Lua.DoString<int>(luacode, "francymax") == 1 then

Since you are just looking for a boolean you also could make it like this

function isFrencyStack5()
    luacode = "francymax = 0; for i=1,40 do local _,_,_,c,_,_,_,_,_,_,s = UnitAura('player',i); if s==19615 and c==5 then francymax = 1 break end end" 
    return Lua.DoString<int>(luacode, "francymax") == 1;
    // Or as bool since its 0 or 1
    return Lua.DoString<bool>(luacode, "francymax");
end


 

Edited by iMod
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