becorath 0 Posted November 23, 2017 Share Posted November 23, 2017 looking through an existing Fightclass, is the Spell Priority "int priority" does Low number == High Priority? or the other way around? SpellState(string spellName, int priority, BooleanDelegate condition, bool isBuff = false, bool inCombatOnly = true, bool castIfInMount = false, bool castIfMeDead = false, bool checkIfKnow = true, bool checkIfSpellUsable = true, bool checkSpellDistance = true, bool needInView = true, int timer = 0, bool notSpellIsLuaScript = false, bool debug = false, bool targetFriends = false, bool aoeSpell = false, bool aoeSpellMePos = false, bool oncePerTarget = false, YesNoAuto canMoveDuringCast = YesNoAuto.Auto, string description = "", string castOn = "", bool lockFrame = true, bool waitDuringCasting = true) Link to comment Share on other sites More sharing options...
Droidz 2738 Posted November 23, 2017 Share Posted November 23, 2017 Hello, high number = high priority Link to comment Share on other sites More sharing options...
becorath 0 Posted November 23, 2017 Author Share Posted November 23, 2017 Awesome, Thank You. so Priority 12 would cast before Priority 7? Link to comment Share on other sites More sharing options...
Droidz 2738 Posted November 23, 2017 Share Posted November 23, 2017 2 minutes ago, becorath said: Awesome, Thank You. so Priority 12 would cast before Priority 7? yes Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now