Ke1ka 1 Posted November 24, 2017 Share Posted November 24, 2017 Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance. Link to comment Share on other sites More sharing options...
Droidz 2737 Posted November 25, 2017 Share Posted November 25, 2017 Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots") Link to comment Share on other sites More sharing options...
Ke1ka 1 Posted November 25, 2017 Author Share Posted November 25, 2017 7 hours ago, Droidz said: Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots") I am using exactly this QuestType. This looks like: 1. Character moving on points, which are defined in quest (followpath type) 2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call. 3. Character starting to move to next point from quest profile, overriding moveto() call from plugin. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now