November 24, 20178 yr Hi folks! I am trying to make a plugin which will pull nearby mobs while doing a questing moving route. The main problem is that quester engine, which is performing movement via points at that time overrides my movement calls just after they called. How do I should solve that? Thanks in advance.
November 25, 20178 yr Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots")
November 25, 20178 yr Author 7 hours ago, Droidz said: Hello, I am not sure to understand (if it is not that, give more details), but try to use "followpath" quest type (and disable option is "hotspots") I am using exactly this QuestType. This looks like: 1. Character moving on points, which are defined in quest (followpath type) 2 My plugin calls MoveTo(x,y,z), character for a moment trying to moveto(), according to call. 3. Character starting to move to next point from quest profile, overriding moveto() call from plugin.
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