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Is there a way to stop my toon from going away from keyboard?

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The same thing is happening to me.

 

I have been watching him now and I noticed he goes 'afk' 10min after I start the bot, and 15min or so after that, he just logs out. Its always around that time mark. He is killing,running,skinning..and logs out..

I though my char is logging out because of 'afk' but that's not a case. He logs out after he fails three times to move out of 'stuck'.

 

So afk is not a major problem for me. I mean, yes, he does go 'afk' at around 10min of botting but it doesn't affect other actions and he can continue to bot.

However, after third fail of moving out of stuck, log says: 'Relog Player',but it doesn't. It logs out and never goes back in game.

 

"[N] 12:40:45 - Path Count: 2

[N] 12:40:46 - Think we are stuck
[N] 12:40:46 - Trying something funny, hang on
[N] 12:40:47 - Think we are stuck
[N] 12:40:47 - Trying something funny, hang on
[D] 12:40:48 - UnStuck() started.
[D] 12:40:50 - UnStuck done - StuckCount updated, new value: 1.
[N] 12:40:50 - Waypoint timed out
[N] 12:40:50 - Path Count: 2
12:40:51 - Loot Dread Stalker
[N] 12:40:51 - Path Count: 3
[N] 12:40:52 - Think we are stuck
[N] 12:40:52 - Trying something funny, hang on
[N] 12:40:53 - Think we are stuck
[N] 12:40:53 - Trying something funny, hang on
[D] 12:40:54 - UnStuck() started.
[D] 12:40:58 - UnStuck done - StuckCount updated, new value: 2.
[N] 12:40:58 - Waypoint timed out
[N] 12:40:58 - Path Count: 3
[N] 12:40:59 - Think we are stuck
[N] 12:40:59 - Trying something funny, hang on
12:40:59 - Loot Waste Scavenger
[N] 12:40:59 - Path Count: 2
[N] 12:41:00 - Think we are stuck
[N] 12:41:00 - Trying something funny, hang on
[N] 12:41:01 - Think we are stuck
[N] 12:41:01 - Trying something funny, hang on
[D] 12:41:02 - UnStuck() started.
[D] 12:41:06 - UnStuck done - StuckCount updated, new value: 3.
12:41:26 - Relog Player"

  • 3 weeks later...

Same thing happens to me as well. Flying from node to node, in combat, or while fishing. It goes AFK and continues to move. I just opened a thread about this same issue. Did not see this one previously. My apologies.

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