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thanks, but this is a very uncomfortable way.

better to use

public class Declaration
  public static uint Zone;

Is it possible to implement custom "wManager.Wow.Class.QuestAction" in a bot?


<QuestsSorted Action="InteractWith" MobId="123" />
<QuestsSorted Action="MoveTo" X="111" Y="111" Z="111" />


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Use step RunCode with code like:

To interact: 

GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-8835.76, 490.084, 109.6157), 123);
// OR
GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(-8835.76, 490.084, 109.6157), 123);

//if you want interact with NPC/GameObject near of your character:
GoToTask.ToPositionAndIntecractWithNpc(ObjectManager.Me.Position, 123);
GoToTask.ToPositionAndIntecractWithGameObject(ObjectManager.Me.Position, 123);

To go to position:

GoToTask.ToPosition(new Vector3(-8835.76, 490.084, 109.6157));



If you want to be sure that step are completed (this work on interact and goto):

Use step type While with the code:

!GoToTask.ToPosition(new Vector3(-8835.76, 490.084, 109.6157))

Add after step type EndWhile

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