Donkomon 0 Posted March 24, 2018 Share Posted March 24, 2018 Hello, how can I add new wManager.Wow.Bot.States to the quest profile? Link to comment https://wrobot.eu/forums/topic/8959-botstates/ Share on other sites More sharing options...
Droidz 2739 Posted March 25, 2018 Share Posted March 25, 2018 Hello, bool added = false; robotManager.FiniteStateMachine.State myState = null; // ... robotManager.Events.FiniteStateMachineEvents.OnAddState += delegate (robotManager.FiniteStateMachine.Engine engine, robotManager.FiniteStateMachine.State state, System.ComponentModel.CancelEventArgs cancelable) { if (added) return; if (state.DisplayName == "Quester") { added = true; state.NextStates.Add(myState); //engine.AddState(myState); //state.BeforeStates.Add(myState); } }; Link to comment https://wrobot.eu/forums/topic/8959-botstates/#findComment-41691 Share on other sites More sharing options...
Donkomon 0 Posted March 26, 2018 Author Share Posted March 26, 2018 Can you add any working example? My code either produces errors or the state does nothing. Can you also add functions to the bot? Me.SubZoneId == 111 ItemsManager.UseItem() - by WoWItem, not entry Item.UseContainerItem WoWGameObject.InteractDistance WoWGameObject.IsGoodInteractDistance Me.GetAllAuras().Any(a => (a.Spell.Mechanic == WoWSpellMechanic.Stunned || a.Spell.Mechanic == WoWSpellMechanic.Fleeing || a.Spell.Mechanic == WoWSpellMechanic.Asleep || a.Spell.Mechanic == WoWSpellMechanic.Charmed) && a.IsActive && a.TimeLeft.TotalSeconds >= 2)) and fix this wManager.Wow.Helpers.Bag.PickupContainerItem - just does not work. wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWith(WoWGameObject) - goes to the object and does not interact, with npc works fine. Link to comment https://wrobot.eu/forums/topic/8959-botstates/#findComment-41748 Share on other sites More sharing options...
Droidz 2739 Posted March 29, 2018 Share Posted March 29, 2018 You can try bool added = false; robotManager.FiniteStateMachine.State myState = null; // ... robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += delegate (robotManager.FiniteStateMachine.Engine engine, robotManager.FiniteStateMachine.State state, System.ComponentModel.CancelEventArgs cancelable) { if (added) return; if (state.DisplayName == "Quester") { added = true; state.NextStates.Add(myState); //engine.AddState(myState); //state.BeforeStates.Add(myState); } }; (replace "null" line 2 by your state instance) Link to comment https://wrobot.eu/forums/topic/8959-botstates/#findComment-41884 Share on other sites More sharing options...
Donkomon 0 Posted March 29, 2018 Author Share Posted March 29, 2018 I already tried it. My state, after adding, the text should be spammed. But there is nothing public class TestState : robotManager.FiniteStateMachine.State { public override string DisplayName { get { return "TestState"; } } public override int Priority { get { return priority; } set { priority = value; } } private int priority; public override bool NeedToRun { get { if (!Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause || Conditions.IsAttackedAndCannotIgnore) return false; return true; } } public override List<robotManager.FiniteStateMachine.State> NextStates { get { return new List<robotManager.FiniteStateMachine.State>(); } } public override List<robotManager.FiniteStateMachine.State> BeforeStates { get { return new List<robotManager.FiniteStateMachine.State>(); } } public override void Run() { Logging.Write("TestState", Logging.LogType.Normal, System.Drawing.Color.BlueViolet); } } Link to comment https://wrobot.eu/forums/topic/8959-botstates/#findComment-41888 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now