Jump to content

Recommended Posts

Hey all
Does anyone know if it's possible to use the hitbox when using Vector3?

I use this to backtrack from mobs, but if the mob has a big hitbox, it'll cause problems.

Because Target Position does not include the mobs hitbox?

var tar = ObjectManager.Target;
Vector3 newPos = new Vector3(tar.Position.X + posX, tar.Position.Y + posY, tar.Position.Z);

The code below gives the distance between me and target hitbox.

ObjectManager.Target.GetDistance - ObjectManager.Target.CombatReach - ObjectManager.Me.CombatReach

I also use the Vector3 to check TraceLine, but this also doesn't check far enough on mobs with big hitboxes.

(!TraceLine.TraceLineGo(ObjectManager.Target.Position, newPos))

Hope any of this made any sense, otherwise please ask. :)

I'd love to get help on this!
 

	public static double PosX(int angle)
	{
		return 0 + 18 * System.Math.Cos(angle * System.Math.PI / 180);
	}

	public static double PosY(int angle)
	{
		return 0 + 18 * System.Math.Sin(angle * System.Math.PI / 180);
	}

The number "18" is the range between the vector and the mob. it has to be 18 in order to be 8 yards from a mob with a big hitbox (Raptors in Un'Guru, is an example).
I could make a variable that changed number based on target hitbox size, but i don't know how to get that either. :P

Edited by Ordush
Link to comment
https://wrobot.eu/forums/topic/9185-use-outer-hitbox-for-vector3/
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...