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something similar to below sent from c

Lua.LuaDoString


for groupindex = 1; MAX_PARTY_MEMBERS do
 debuff = UnitDebuff("party"..groupindex , 1, SHOW_DISPELLABLE_DEBUFFS);
if ( debuff ) then
        DEFAULT_CHAT_FRAME:AddMessage("how do I return a list of player names here back to c#" );
else 
DEFAULT_CHAT_FRAME:AddMessage("return no -one to dispel" );
end
end

1 hour ago, byron said:

something similar to below sent from c

Lua.LuaDoString


for groupindex = 1; MAX_PARTY_MEMBERS do
 debuff = UnitDebuff("party"..groupindex , 1, SHOW_DISPELLABLE_DEBUFFS);
if ( debuff ) then
        DEFAULT_CHAT_FRAME:AddMessage("how do I return a list of player names here back to c#" );
else 
DEFAULT_CHAT_FRAME:AddMessage("return no -one to dispel" );
end
end

you just do a return with Lua.LuaDoString<String>("return functionName");

Hi I think I was more wondering

from c# how do I find the party index number for a member of the group

or given the index number, from lua how do I find the players name to return to c# (it it was a raid I could use raidroster with the index to return the players name, just wondered how to do it when they are a party)

 

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