June 15, 20187 yr something similar to below sent from c Lua.LuaDoString for groupindex = 1; MAX_PARTY_MEMBERS do debuff = UnitDebuff("party"..groupindex , 1, SHOW_DISPELLABLE_DEBUFFS); if ( debuff ) then DEFAULT_CHAT_FRAME:AddMessage("how do I return a list of player names here back to c#" ); else DEFAULT_CHAT_FRAME:AddMessage("return no -one to dispel" ); end end
June 15, 20187 yr 1 hour ago, byron said: something similar to below sent from c Lua.LuaDoString for groupindex = 1; MAX_PARTY_MEMBERS do debuff = UnitDebuff("party"..groupindex , 1, SHOW_DISPELLABLE_DEBUFFS); if ( debuff ) then DEFAULT_CHAT_FRAME:AddMessage("how do I return a list of player names here back to c#" ); else DEFAULT_CHAT_FRAME:AddMessage("return no -one to dispel" ); end end you just do a return with Lua.LuaDoString<String>("return functionName");
June 15, 20187 yr Author Hi I think I was more wondering from c# how do I find the party index number for a member of the group or given the index number, from lua how do I find the players name to return to c# (it it was a raid I could use raidroster with the index to return the players name, just wondered how to do it when they are a party)
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