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I'm having a problem where if I have 2 players and use

                                foreach (WoWPlayer _unit in ObjectManager.GetObjectWoWPlayer() )
                                    Logging.WriteDebug("Unit: " + _unit.Name + " Requires : " + (_unit.MaxHealth- _unit.Health).ToString() + " Heal " + (_unit.HealthPercent).ToString() + " % ");


It returns completely different health values depending on if they are in a party or not


on vanilla

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WoWPlayer.MaxHealth is the MaxPercentage  and WowPlayer.Health == WowPlayerHealthPercent  when not in a party on Vanilla

And if they are in group or party then the values are what you would expect them to be




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