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int idMount = 0;


if(ObjectManager.Me.PlayerRace == PlayerFactions.Human ||
ObjectManager.Me.PlayerRace == PlayerFactions.Dwarf||
ObjectManager.Me.PlayerRace == PlayerFactions.NightElf ||
ObjectManager.Me.PlayerRace == PlayerFactions.Gnome)
    idMount = 25472;

        
//use mount id for add it in the spellbook
for(int i = 0; i < 4; i++)
{
    ItemsManager.UseItem(idMount); 
    Thread.Sleep(Usefuls.Latency + 1000);
}

It's one of the parts a code

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