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Horserman

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  1. Hello, Ok, I will try using a quest profile.
  2.    Bugreporter reacted to a post in a topic: [POOL] Add visual programming language?
  3. I prefer having an API documentation...
  4. Hello Bugreporter, Actually, I make only a path between the town hall and the garden. As inside the town hall, I will use method MovementManager.MoveTo to farm mine and garden. @+
  5. My log : 11:48:37 - Launch Fief. 11:48:37 - Fief Position Start 1934,107 ; 345,3732 ; 91,6573 ; "None" ; [N] 11:49:02 - Path Count: 2 [N] 11:49:09 - Path Count: 14 11:49:10 - Mounting gound mount Mécanotrotteur jaune rapide [N] 11:49:24 - Think we are stuck [N] 11:49:24 - Trying something funny, hang on [N] 11:49:25 - Think we are stuck [N] 11:49:25 - Trying something funny, hang on 11:49:26 - Dismount [N] 11:49:27 - Report navmesh poly to avoid it [D] 11:49:27 - [stuck] Current pos: 1838,563 ; 197,3592 ; 72,75826 ; "None" - Target pos: 1827,746 ; 179,0878 ; 72,38959 ; "None" Continent: SMVAllianceGarrisonLevel2 Tile: 31.62995_28.55269 [D] 11:49:27 - UnStuck() started. [D] 11:49:30 - UnStuck done - StuckCount updated, new value: 5. [N] 11:49:30 - Waypoint timed out [N] 11:49:30 - Report navmesh poly to avoid it [N] 11:49:30 - Path Count: 8 [N] 11:49:32 - Think we are stuck [N] 11:49:32 - Trying something funny, hang on [N] 11:49:33 - Think we are stuck [N] 11:49:33 - Trying something funny, hang on [N] 11:49:34 - Report navmesh poly to avoid it [D] 11:49:34 - [stuck] Current pos: 1838,132 ; 193,246 ; 72,46663 ; "None" - Target pos: 1827,651 ; 179,2098 ; 72,47443 ; "None" Continent: SMVAllianceGarrisonLevel2 Tile: 31.63766_28.5535 [D] 11:49:34 - UnStuck() started. [D] 11:49:35 - UnStuck done - StuckCount updated, new value: 6. [N] 11:49:35 - Waypoint timed out [N] 11:49:35 - Report navmesh poly to avoid it [N] 11:49:35 - Path Count: 8 11:49:52 - Stop Fief. 11:49:52 - Fief stoped. My code to test the pathfinder (I'm on a level 3 garisson with mine and garden level 3 too): var herbShipment = new Vector3(1859.568, 140.8548, 78.29084); var pathToUnit = new List<Vector3> { }; pathToUnit.Clear(); pathToUnit = PathFinder.FindPath(herbShipment); MovementManager.Go(pathToUnit); I precise that it's my first c# coding so all advices is welcome ;-)
  6. Hello, Is it possible to have the mesh file for garrison level 3 ? I'm working on a custom profile to farm garrison and I would use pathfinder for outdoors movement.

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