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Posts posted by iMod
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! negates the actually state of the boolean.
bool variable = true;
"!variable" = false
"variable == !variable" will set allways the opposit of the current state.
MSDN Sample:class MainClass4 { static void Main() { Console.WriteLine(!true); Console.WriteLine(!false); } } /* Output: False True */
I highly recommend to read some C# basics and you will see it makes a lot more fun to work with. -
29 minutes ago, Retardo101 said:
I have another question maybe you could help with.
I have thise c sharp code for detecting buffs on myself : wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff (206476)
How would that string look if i want to detect an enemy debuff?
Are you talking about your current target?
ObjectManager.Me.TargetObject.HaveBuff(1234);
or targets around you?
ObjectManager.GetObjectWoWUnit().Any(u => u.HaveBuff(1234));
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1 hour ago, christopher.o.harvey said:
I downloaded the file but have no idea how to implement it into the battle profiles can you give a simple explanation on how to plug the said so code into a class profile
It is a plugin that you have to copy in the plugin folder. After that you just need to activate the plugin and you can use it with anything.
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How about Party.GetParty(); ?
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49 minutes ago, nikolion said:
Do you have any actual guide to link me how to convert grinding profiles?
Thanks for your timeKinda easy, just get an existing profile and take a look at it to understand the struncture. Do the same with HB one and now you are able convert the HB profile to a WRobot one. At the end its just XML without any magic as far i remember.
EDIT: There is also a search button that can help you
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HB profiles are a mess in their structure. It won't be possible to convert them to 100% there will be always something you need to fix and this will take more time as making them new.
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On 30.10.2017 at 9:51 PM, Galvanar said:
Hallo alle zusammen,
ich bin neu bei euch und versuche mich gerade in den Bot einzuarbeiten.
Ich hätte einige Fragen bezüglich meiner Projekte und deren Kompatibilität mit der Bot Logik von WRobot.
Falls ein Programmierer von euch Zeit hätte, kann er mir gerne eine PN schreiben und meine Skype Adresse bekommen.
Ich könnte mit meinen Projekten hier einige nützliche Profile beisteuern, wenn Ihr mich auf WRobot nur etwas einschulen könntet.
Kenntnisse (LUA) - Fortgeschritten
Liebe Grüße
Galvanar
Versuchen wir es mal anders ;) Schreib mir einfach mal ein paar Fragen und ich schaue ob ich sie dir beantworten kann. Realisieren kannst du eigentlich alles nur ob es sich lohnt die alten Sachen zu benutzen oder etwas neues zu machen ist dann die andere Frage.
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On 30.10.2017 at 9:44 PM, Galvanar said:
Hello everybody,
im new here and im trying to convert my LUA Fightclasses in the right way to make it work with the Bot Core.
function isFrencyStack5() luacode = "francymax = 0; for i=1,40 do local _,_,_,c,_,_,_,_,_,_,s = UnitAura('player',i); if s==19615 and c==5 then francymax = 1 break end end" if tonumber(WowLuaDoLocalizedString(luacode, 'francymax'))==1 then return true else return false end end
How do you guys inject that string code and get a retval to get that function to work?
Greez Galvanar
tonumber(WowLuaDoLocalizedString(luacode, 'francymax'))==1 then To Lua.DoString<int>(luacode, "francymax") == 1 then
Since you are just looking for a boolean you also could make it like this
function isFrencyStack5() luacode = "francymax = 0; for i=1,40 do local _,_,_,c,_,_,_,_,_,_,s = UnitAura('player',i); if s==19615 and c==5 then francymax = 1 break end end" return Lua.DoString<int>(luacode, "francymax") == 1; // Or as bool since its 0 or 1 return Lua.DoString<bool>(luacode, "francymax"); end
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3 hours ago, Apexx said:
No, still not working.
Any errors?
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readonly KeyboardHook _hookKeybinding = new KeyboardHook(); public InitMethod() { _hookKeybinding.KeyPressed += (object sender, KeyPressedEventArgs e) => { Logging.Write("Key was pressed!"); }; _hookKeybinding.RegisterHotKey(ModifierKeys.Shift, Keys.Insert); }
Something like this is not working for you?
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31 minutes ago, Zephrym said:
3 Year necro but this ever get done? I can't seem to find the API documentation anywhere. All forum posts are temp solutions using ILSpy
There is no documentation available and wont be i guess.
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4 minutes ago, Seminko said:
This is vanilla :)
Oh i see then i'm out i have no clue about vanilla and what kind of function it has.
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Abuse the focus as target. Set your focus target by your self and cast the spell at it.
/// <summary> /// Sets the target as focus target and executes the given method /// </summary> /// <param name="action">The method we want to execute</param> public static void SetAsFocusTarget(WoWUnit target, Action action) { if (ObjectManager.Me.FocusGuid != target.Guid) { // Hold old target ulong oldFocusTarget = ObjectManager.Me.FocusGuid; // Set focus target ObjectManager.Me.FocusGuid = target.Guid; // Call action action.Invoke(); // Set old focus ObjectManager.Me.FocusGuid = oldFocusTarget; } else { // Call action action.Invoke(); } }
// Dummy unit WoWUnit unit = new WoWUnit(1); SetAsFocusTarget(unit, () => new Spell("SpellName").Launch(true, true, false, "focus"));
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14 minutes ago, Seminko said:
I tried using StopMoveTo before casting my spell but does not have any effect. As I was saying, once the bot is in combat mode and stops to prepare for fight then it creates the HS but otherwise my log shows it tried creating it but didn't stop.
public bool CreateHealthstone() { if (ItemsManager.GetItemCountByIdLUA(5512) == 0 && ItemsManager.GetItemCountByIdLUA(19004) == 0 && ItemsManager.GetItemCountByIdLUA(19005) == 0 && !ObjectManager.Me.InCombat) { MovementManager.StopMoveTo(false, 500); Logging.WriteDebug("Creating Healthstone"); SpellManager.CastSpellByNameLUA("Create Healthstone (Minor)()"); Thread.Sleep(Usefuls.Latency + 3500); return false; } return true; }
Give MovementManager.StopMove() a try and double check your return value, false if he was casting looks kinda strange.
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List<WoWUnit> units = new List<WoWUnit>(); // Short version IEnumerable<WoWUnit> sortedUnits = units.Where(u => u.Health < 10); // Long version List<WoWUnit> sortedUnits = new List<WoWUnit>(); foreach(WoWUnit unit in units) { // Validate if(unit.Healt < 10) { // Add unit sortedUnits.Add(unit); } }
Hope it explains it a bit. At the end the compiler won't do something else.
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14 minutes ago, mariothegoat said:
it is DX12 atm and it was DX since ever
do i need to downgrade it?
Just change the dx version in your launcher to 9 and give it a try.
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5 hours ago, Apexx said:
Is there a way to check using C#, if the hunter player even has a pet? I would like to include pet mending, reviving, and calling inside my fight class, but
if the hunter does not even own a pet yet, how can I bypass the abilities inside the fight class if there is no pet?
I was wondering if I could just check if GUID != 0?ObjectManager.Pet.IsValid
May that helps.
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34 minutes ago, trkman said:
Hi!
Loving this bot so far but I have some issues:
Still dont get how it works with frost nova?
I tried to add conditions: "Me in Comber" = True & Target Distance SmallerOrEquals = 12
And its higher up then frost or fireball.
frost nova is a spell that you need to click right? if yes make sure that you set in the setting on terrain or something like this i actually don't know the correct name of the setting
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3 hours ago, sowelu said:
Can I somehow receive some data from another instance of bot like value of variable in plugin? It would be cool to send a message to another instance.
Not as far i know. I would create a small tcp/ip server and client to communicate to each other.
Just take a look at google and search for "C# client server" or "C# chat application" this should bring you up some ideas. -
12 hours ago, sowelu said:
Found solution
Interact.InteractGameObject(chest.GetBaseAddress);
You should not using the index because if there is no chest you will get a out of range exception.
// Search for a chest List<WoWGameObject> chest = ObjectManager.GetWoWGameObjectByyId(123456).FirstOrDefault(); // Found? if(chest != null) { // Open Interact.InteractGameObject(chest.GetBaseAddress); }
Quest Recorder Plugin
in General discussion
Posted
Would take more time to convert them than creating them new. Those profiles are a mess. They'r using different xml notes for the same action/thing.