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catalin87

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  1. Works like a charm. Thanks a lot man ! You are a rockstar !
  2. Yes , "Can't do that while moving" . I think it's a server thing , it does it when I'm farming as well. something like : Me mounted ---> Go to node ---> Start harvesting ---> Gets automatically dismounted and harvesting is stopped ---->"Can't do that while moving" error shows up ---> Start harvesting again(works) the bot log is saying that the harvest is successful , but it's not
  3. Hello ! I ran in to a little bit of a problem , I'm trying to get it to gather ore . It must be a server thing , when I am mounted and try to harvest ore it stops the harvesting to get dismounted. It works fine for herbs. My questions is : Can I make the bot dismount before gathering the node? Any help will be greatly appreciated. All the best!
  4. Hi mate , I noticed a little problem with looting . When you are not in looting range it doesn't go to the corpse , it can't create a path to the corpse , even if the corpse is a few feet away. Here is an example : [F] 01:54:38 - [Spell] Cast Shadow Word: Death (Shadow Word: Death) [F] 01:54:39 - [Spell] Cast Shadow Word: Death (Shadow Word: Death) 01:54:40 - [FightPetBattle] Revive Battle Pets spell not ready, wait 01:54:40 - [Looting] Loot Shao-Tien Sorcerer [N] 01:54:40 - [Path-Finding] Cannot find path: HawaiiMainLand - -1857,07;245,8782;-1848,621 - -1864,774;245,8787;-1841,408 [N] 01:54:40 - [Path-Finding] Path Count: 1 [D] 01:54:40 - [Looting] Cannot make path to the target (Shao-Tien Sorcerer), ignore it. 01:54:41 - [Looting] Loot Shao-Tien Sorcerer [N] 01:54:41 - [Path-Finding] Cannot find path: HawaiiMainLand - -1857,07;245,8782;-1848,621 - -1867,512;245,8786;-1839,845 [N] 01:54:41 - [Path-Finding] Path Count: 1 [D] 01:54:41 - [Looting] Cannot make path to the target (Shao-Tien Sorcerer), ignore it. 01:54:42 - [Fight] Player Attack Shao-Tien Fist (lvl 90) [F] 01:54:43 - [Spell] Cast Renew (Renew) [F] 01:54:44 - [Spell] Cast Mind Flay (Mind Flay) [F] 01:54:44 - [Spell] Cast Shadow Word: Pain (Shadow Word: Pain) If i remove the option to ignore things it can't create path to , it just gets stuck somewhere. Any help would be greatly appreciated! All the best!
  5. Thanks a lot for the help ! The script does work , i found out that the one i had worked as well. It still doesn't do what i wanted it to do because of one small detail . The lua script runs inside the game space while the bot runs in his own space ... so that means the bot doesn't know i'm waiting for a script to execute in game and continues casting spells . Casting the next spell in the rotation stops the character. I tried adding "Me in Move" condition to every spell in the fight class and it still stops the movement. So i was looking at it the wrong way from the start. The only solution that i could see working is to build a plugin that moves the character back when the spell is cast. I saw that there is a plugin for movement if fights . I'll see what bits i can use from that and build my own . Thank you again for the help . I'll let you know when i have something that works. All the best!
  6. Thank you for the answer ! I know about C_Timer.After() function , the only problem with it is that it was introduced in patch 6.0.2 and I'm running 5.4.8. I've tried to build my own wait function , but that only freezes my game. The only way i found little bit efficient is to do a lua like : CastSpellByName("Void Tendrils");MoveBackwardStart(); ---make a function that does something with a defined number of steps -- MoveBackwardStop(); i noticed it doesn't freeze the game and it goes back a little , not as much as i would want it but it gets out of the range of some mobs. It might not work for everyone , because it's a system dependent thing ( my computer is very old so it goes trough the code slower that for others). For people running warlords of draenor ... C_Timer.After() is the way to go ! I'm messing around with register events right now ... I'll let you know if i find a better way! Thanks for the answer again ! All the best!
  7. Hello ! First of all I want to thank you for the private server version of the bot ! I've got a dilemma. I'm trying to get Void Tendrils to work with my FightClass. The way i want it to work is to cast the spell and then take a few steps back to get out of the mob's range. I've searched around a little and found one of your posts that said something like this: wManager.Wow.Helpers.Keybindings.DownKeybindings(Keybindings.MOVEBACKWARD); System.Threading.Thread.Sleep(2500); wManager.Wow.Helpers.Keybindings.UpKeybindings(Keybindings.MOVEBACKWARD); The thing is , it doesn't work in a fight class(done with the editor). I might need to check out the C# code for it. I looked at the lua API for movement and it looks easy at first , 'till you get to the delay part , where you have to write a function for it. So i think it is even harder this way. Second thing is that tendrils don't show up as a buff for the target , they are objects with hp so i have no idea how to check of them . I'll keep messing around to see if i can get it to work. Any input would be appreciated ! Thanks in advance!
  8. Thanks a lot! I just wanted to help the community , but I appreciate the gift
  9. UPDATE: Managed to get everything working . I know you said I have an old version , still I'm posting this because it might help someone. As I mentioned in my first post , the quests required you to use an item on an elite so it becomes weaker. I tried overriding the pulse method (I'm coming from java so it might be called function) with no success. I have no idea how the original thing looks so I decided to give up on that. Then I revisited my original plan to modify my fight class so it includes those items and i will describe the steps: 1. Add code like this to the Add Spell field : RunMocroText("/use Sonic Disruption Fork") 2. You might want to add a distance condition so it doesn't use the item when the target is too far. 3. Add a Lua Script condition that looks something like this: local npcId = tonumber((UnitGUID("target")):sub(6, 10), 16); isSTarget=false; if ((npcId == 64717 ) or (npcId == 64720)) then isSTarget= true; end 4. Fill the Return value research with the value: true . 5. Fill the Return value var with the value: isSTarget . 6. Go to Spell Settings list and change the field: Not spell, is lua script to True 7. Now you have to options to use the item on the intended target without spamming the item. If the item leaves a debuff on the target you can add a Target buff condition . If the item doesn't leave a debuff go to Spell Settings list and change the field: Once per Target to True 8. Finally you can add the quest as a normal grinder quest. Hope this helps !
  10. Ok ... thanks ! I guess the only way is to override the pulse method(function).
  11. Hello , I'm new to using the bot , I created a profile for the klaxxi daily quests , but i have problems with 2 quests : -http://www.wowhead.com/quest=31268/a-little-brain-work -http://www.wowhead.com/quest=31487/sonic-disruption they both require me to use an item on a mob and then kill them . If i use the UseItemOn class , it just uses the item on them and it moves on to the next. I tried using macro in fight class but the lua code doesn't work from some reason and it doesn't check for the condition of target id and it uses items all the time. Is there any way to make it so it attacks after it uses item on mob? Some help would be very appreciated. Thanks in advance! p.s.:I need to mention that I'm using an older version (1.2.4) so it might not have the newer options.
  12. I'm new to this , but i had the same problem . I found that you can work around it if you add hotspots going in caves , or in your case a crypt. Just keep in mind that if the quest completes in the crypt , you need to add a runcode line in quest order giving a few vectors to get out. Or you can add hotspots to the next quest. It may not be the best way , but seems to work for me.
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