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Bug Report Comments posted by Marsbar
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Ah gotcha, good to know
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Nah some ruski server that some of my testers are on called wowcircle
A lot of broken things on it so wouldn't be surprised if it was the server -
It's strange, I'm getting this intermittently. I think I have found a different way of doing what I wanted to not involving clearing the target though.
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try also disabling your plugins
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Sounds like you switched characters without restarting wrobot, if you were on a mana class before and didn't restart it still thinks the char has a mana bar instead of rage bar.Nevermind, just saw your log file, it isn't that.
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On 4/7/2018 at 5:37 PM, Findeh said:
Btw, it's not just about regenerane. Conditions about mana are broken as well. For example inside my FC i'm checking is there enough mana to heal and then turn back to a bear. If yes, then lets heal, if no, better fight to the death. And as a result of that bug, he always fight to the death, because thinks that he got no mana for healing and shapeshifting.
Not at home atm and cant check but you could use lua to get mana and use heals based on that. The below code is written from memory so may not work.. I'll come back to update it in the evening
var druidMana = Lua.LuaDoString<decimal>(return manaPercent = UnitPower("player", 0) / UnitPowerMax("player", 0) * 100);
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Tried different resolutions, also doesn't work correctly. I'm on vanilla if that makes any difference.
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project attached qObjMarker.zip
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foreach (WoWUnit Mob in ObjectManager.GetObjectWoWUnit().Where(x => obj.Contains(x.Name))) { Radar3D.DrawCircle(Mob.Position, 1f, System.Drawing.Color.Yellow, true); Radar3D.DrawLine(Mob.Position, ObjectManager.Me.Position, System.Drawing.Color.Yellow); //Radar3D.DrawString(Mob.Name, Mob.Position, 5f, System.Drawing.Color.Yellow, 255, System.Drawing.FontFamily.GenericMonospace); }
Default radar 3d is also not correct for me
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Also does not work in windowed mode:
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15 minutes ago, Droidz said:
Hello, do you run wow in fullscreen or maximized window?
maximized window
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Another example (the further away the mob is, the more incorrect the draw vector is):
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3 minutes ago, Dreamful said:
Why would you use a plugin for just basic stuff like this, this should be integrated into wRobot. @atleast100 is not wrong in this point.
Because it's already been done? I still consider wrobot more of a framework than a bot anyway.
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This doesn't need to be built into the product as Plugins can quite easily solve this problem, here are a few links for you to check out (if any of them have 90% of the features and you're missing something, ask the author if they can add it):
https://wrobot.eu/files/file/1510-wdiscordalert/
https://wrobot.eu/files/file/1181-auto-decline/
https://wrobot.eu/files/file/1332-paid-roboalert-game-alerts-discord-phone-notification-email-sound-on-whisper-rare-mob-teleport-logout-death-pause-etc/
https://wrobot.eu/files/file/1516-gamealerts-by-sound-or-mobile-alerts-on-saywhisperdeathlevelpause/ -
It's because you're running addons, the memory gets too high and wrobot does a reload to clear up some memory.
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https://wrobot.eu/forums/topic/5491-unable-to-cast-faerie-fire-feral/?tab=comments#comment-25173
CastSpellByName("Faerie Fire (Feral)()")
MovementManager.CurrentMoveTo.Type
in Bug Tracker
Posted
If I do
I get the Swimming type but MovementManager.CurrentMoveTo doesn't have it.