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civicacid

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Posts posted by civicacid

  1. On 2/21/2021 at 9:19 AM, Droidz said:

    Hi, you are sure that this happen only when WRobot is running? WRobot don't use issecure.

    The only thing I have see in Java IsSecure() would return a boolean value indicating whether the client uses secured protocol or not to call the servlet.

    It would return a boolean indicating whether this request was made using a secure channel, such as HTTPS.

  2. Getting stuck during WSG Battleground in 3.3.5a, Happens when rez and when starting out running past this stone. Tried to add black spots however it doesn't work. Adding a screenshot with the coordinates.

                                                                                                                                                               42.20, 26.72

    Stuck.png

  3. So, of course selecting individual Battlegrounds on my server doesn't seem to work. Have been in queue for 4 hours and nothing. Random BG's works within a few minutes. However I would have to monitor its every move due to the SotA and IoC issue. If anyone runs across anything or has any info on this please let us know.

    Maybe a way I can make it do Nothing, like a "sit stupid" profile for these 2 BG's.

  4. So, as stated in the forums, there are a couple of options in the Battleground area that would make it unsuitable for "Random Battleground", There are 2 problem areas with it as there is in all not just 3.3.5a. One is SotA, other is IoC, I think... I notice that the battlegrounder just runs into the wall continuously. What is the issue? I have made a new BG Profile and implemented new Vectors and still continues to be a problem. Is there a way to work around this? As you know in 3.3.5 i do not believe you can "click the dice" and opt to not use the BG's as the prompt implies. I am an avid user as I am constantly learning, If there is a profile I can purchase and learn from the please let me know.

    Thanks in advance, 

  5. I agree with Better, it would take a lot of time to individually link each quest reward to specific classes to choose the best for each class/spec. I am currently running Jamba to help turn in and select rewards and Topfit to equip it. I am not sure how well it is working as it turns in and selects rewards at an incredible rate of speed. However it seems like I am getting more rewards that suit my class.

    https://wow.curseforge.com/addons/jamba/files/10-release-0-7b/

    https://mods.curse.com/addons/wow/topfit/446571

    You will have to set both of these up specific to your toon for it it work correctly. Please take a few mins to look over the options in the addon (especially Jamba, it does quite a bit). 

    Posted links are for 3.3.5 as OP requested, if you need a different version for your setup, navigate to your proper version and download.

    Also Zygor Guides has an option to auto add your talents, just edit the ZygorGuidesBuilds.lua file if you want to create you own specific build. Super easy!

  6. Debug posts:

    [D] 17:09:13 - [FightClass] Conjure Water - NeedToRun = false - KnownSpell = True, IsDistanceGood = True (target distance = 2.425199, max spell distance = 4.8), IsSpellUsable = False
    [D] 17:09:13 - [FightClass] Conjure Water - NeedToRun time to execute: 63
    [D] 17:09:13 - [FightClass] Conjure Water - NeedToRun = false - KnownSpell = True, IsDistanceGood = True (target distance = 2.794207, max spell distance = 4.8), IsSpellUsable = True
    [D] 17:09:13 - [FightClass] Conjure Water - NeedToRun time to execute: 93
    [F] 17:09:14 - [Spell] Cast Conjure Food (Conjure Food)
    [D] 17:09:14 - [FightClass] Conjure Water - NeedToRun time to execute: 78
    [F] 17:09:14 - [Spell] Cast Conjure Water (Conjure Water)
    [D] 17:09:14 - [FightClass] Conjure Water - Run() time to execute: 343
    [D] 17:09:14 - [FightClass] Conjure Water - NeedToRun time to execute: 47
    [F] 17:09:14 - [Spell] Cast Conjure Water (Conjure Water)
    [D] 17:09:15 - [FightClass] Conjure Water - Run() time to execute: 281
    [D] 17:09:15 - [FightClass] Conjure Water - NeedToRun time to execute: 31
    [F] 17:09:15 - [Spell] Cast Conjure Water (Conjure Water)
    [D] 17:09:15 - [FightClass] Conjure Water - Run() time to execute: 296
    [D] 17:09:15 - [FightClass] Conjure Water - NeedToRun time to execute: 46
    [F] 17:09:15 - [Spell] Cast Conjure Water (Conjure Water)
    [D] 17:09:15 - [FightClass] Conjure Water - Run() time to execute: 234 
    *etc etc etc*

     

  7. When creating a kill and loot quest objective I am noticing that Wrobot will kill one, mount up, and run past 5 or 6 others while being attacked by all, dismounting eventually and having to deal with all of the mobs. Is there a way I can implement a "dismount" feature to avoid this? I don't want to turn off (ignore fighting if on ground mount) as it is invaluable for the most part. Just a way to tell Wrobot, while you are on this quest, do not mount.

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