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ScripterQQ

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Posts posted by ScripterQQ

  1. There is no point in reporting player, just the fact that the reports must be submitted via ticket in game and not on the forum (unless you want to get banned) makes you understand what kind of admins there are there. By reporting on forum everyone can share his opinion, and people can agree with you, if you do ticket in game, its like a piece of paper on admin's hands, so when you report their friend abusing/botting/cheating do u think they say "oh let's ban our frien XXX"?

    I don't trust this behaviour, looks so mafia-ish and corrupted. And yes I reported with video people abusing with PQR in arena (something that I always hated) and they NEVER got a single minute of ban, so I gave up.

  2. I know some AH campers/botters that control the auction house basically, they never log out, they are always in the same zone, and they NEVER ran out of stuff to sell.

    For example one well known AH botter is an Inscriptioner, that instant undercuts you on every glyph, he puts them like 5 stacks of 1 everytime, and it goes on and on and on I never saw him outside Ironforge AH or Ironforge Mailbox, I even bought some glyphs from him to see who the hell was the crafter and the crafter was him. Since he NEVER moves from Ironforge, he can't farm herbs, and he can't buy Dalaran reagents for glyphs, not to mention if you target him he is afk, he is not crafting anything so I believe

    1) He developed his own bot

    2) He managed to dupe items. No way a person can stand afk all day in the same spot and have unlimited resources, without even crafting them.

    You can reply "maybe you saw him when he was afk, he crafts at night", well no, I logged at every possible hour to understand his behaviour and he just..stand in Ironforge AH/Mailbox. Reported multiple time still he plays 24/7. I don't know what the hell he is using.

  3. 32 minutes ago, Meyverick said:

    Did you find a solution? I'm trying to do a followpath quest but WRobot skip it!

    No, what Matenia said is what should happen, I was not starting the path at middle-way, I was starting the path at the beginning still It was going on a slighty different path. But it's long time I don't use that quester profile, after all the banwaves and so on, so I didn't even try to fix the problem, I believe it still persists

  4. 33 minutes ago, food4me said:

    That's a good Idea I will do that and run it 24/7 and see how long it takes for it to get banned. 

     

    Not sure if ironic or what ? but well this is what a friend of mine said about retail, there is a fishing macro that is bannable. I don't know why Blizzard doesn't simply block the macro (like a protected LUA function) and instead it bans the users..

  5. Hello, I created a plugin that when it's not in battleground it goes to the gem vendor and buy a gem if honor is enough, otherwise it goes into a "wait position".

    The problem is when he moves, doesnt matter if to go to the vendor or to the wait position, it moves for like 10 yards, then stops, then moves again, then stops and so on.... It's bottish as hell and I don't understand why this behaviour, why doesnt he run all the way to the destination without stopping every 10 steps? I didn't add any sleep in the code.

    This is the code

    using System;
    using robotManager.Products;
    using wManager.Plugin;
    using wManager.Wow.Enums;
    using robotManager.Helpful;
    using System.Threading;
    using wManager.Wow;
    using wManager.Wow.Helpers;
    using wManager.Wow.ObjectManager;
    
    public class Main : wManager.Plugin.IPlugin
    {
        const int HONORREQUIRED = 10000;
        bool _running;
        public void Initialize()
        {
            _running = true;
            while (_running)
            {
    		if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore && !Battleground.IsInBattleground())
                    {
    		   		    var zone = Lua.LuaDoString<string>("return GetZoneText()");
                        var h = Lua.LuaDoString<int>("local points = GetHonorCurrency(); return points;");
                        if (h >= HONORREQUIRED && zone == "Stormwind City")
                        {
                           	wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-5768.91, 419.931, 103.921), 34081); 
    			
    			Lua.LuaDoString<int>("BuyMerchantItem(9,1)");
    		    }
    		    // Wait Position
    		    if (h < HONORREQUIRED && zone == "Stormwind City")
    		    {
    			wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-5814.899, 650.6406, 94.55161));
    
    			
                        }
    			
                    }
            }
        }
    
        public void Dispose()
        {
            _running = false;
        }
    
        public void Settings()
        {
        }
    }

    Can anyone help me figuring how to fix this? Thanks

  6. Not wanting to spread false rumors but sounds like the injection is detected, somehow. Kinda like the PQR. But I may be wrong.

    As my experience I can say I'm using the robot on the most populated and (apparently) protected WoTLK server (needless to say the name) and I don't see any problem, so it's weird other smaller server developed a better warden imho.

    Hope to hear some good news because it's not the first time I read something like this. (even if I don't play on northdale I'm interested anyway on what's going on  overall)

  7. Hello, I'm trying to create a simple Quester profiles that press few buttons on the game, I'm using mainly RunMacroLua.

    Step like "/target Dalaran Inkeeper" work good, also InteractUnit("target") (this one is RunLuaCode)

    The problem is after I targeted the NPC and I interact with it, I want the bot to press some buttons, which are basically a lua macro with "/click Button1" "/click Button2" and so on.

    For some reason, the bot cannot execute the commands and it stucks at the InteractUnit step, what am I missing?

    Thanks for any help ?

  8. You need to do test on a dummy, like manually use charge, switch stance (to berserker), and go away, and see if it intercepts automatically the dummy.

    If yes, then the code is correct, and you just need to add the automatic Berserker Stance switch.

    In few words, you need to test step by step, don't try to execute too many spells/combinations, test one at time and see if it works, then proceed to the next spell.

    What you should test step by step is something like this:
    Automatically charge if target is away and in charge range > switch to berserker stance if target is away and you don't have charge but you have intercept > Intercept


    Also don't forget to check on the top right corner the conditions like "combat only (put false)" or "check if target is in view (put false)" and so on.

  9. You wrote "end" two times instead of one, you need only one "end", because of the "if" statement.

    That being said, you must add an ability with higher priority that switches the stances (from battle to berserker or from defensive to berserker), otherwise it can't Intercept in Battle/Defensive Stance.

    Create "Berserker Stance" ability with these conditions:

    Charge in CD + Intercept not in CD + Stance ~= 2 + Intercept in range

    Also every stance is not a buff so adding Buff: Berserker Stance will never work. You need to use GetShapeshiftForm().

    Greetings

  10. 7 hours ago, Droidz said:

    Hello, no recent change, and recent versions are normally very optimized (compared to the olds), only in TBC you get problem with CPU usage if you have a lot of players in your zone.

    Do you have any tip about improving my computer performance? Like some folders to clean, I don't know..I remember time ago I was so smooth with 4+ windows ? I don't know what happened

  11. 1 hour ago, Marsbar said:

    Disable all plugins and delete the fightclass out of the settings (just select it and hit backspace) then start battlegrounder, is the CPU usage then a lot lower? If yes then it's likely some poorly coded plugin or fightclass causing your issues.

    Ok it was the fight class. But it happens on every class I use (Paladin, Priest, Warrior, Rogue) and they never lagged so bad, so I don't understand how suddently every fight class makes the game freeze.

    Anyway, how can I focus where is exactly the problem in the fight class? I don't think it's poorly coded, my fight classes are all made by myself step by step. Can it be a fight class too complex and long? For example I use a lot of LUA conditions (for kick, for stunning, for trinket..). And the warrior's fight class one has like 6-7 rows of charge/intercept based on every scenario (it's 30kbs size). But again, these fight classes never lagged so I don't know...

     

    EDIT: Also I remember, if I run 1 single WoW session, the fight class is smooth, doesn't make lag/freezes. So I believe it's my computer at this point, I just wanted to know if something has changed in WRobot that now requires more memory/better CPU.

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