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ScripterQQ

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Posts posted by ScripterQQ

  1. 2 hours ago, Ivkan1997 said:

    ...Im runing bots 24/7 since 08.10.2017 and got around 10 bans because of players reports.

    Im sure this all day botting isnt big problem because they would ban me earlier than.

    Err actually it is a big problem, I don't know how you managed to survive that long, but myself, got banned after just 2 hours of botting, and perma, not 6 months.

    By the way, I'm pretty sure the protection is way lower than retail, so you could test on a new char (like I'm doing, and no problems so far), but try to be careful anyway.

  2. It happened to me too, sometimes. Most of times was because I had multiple wow opened or other programs that were taking ram/cpu (photoshop, sony vegas, ...), in fact I never experienced the problem with just the bot running without other processes.

  3. Hello, I'm working on a Quester profile (initially it was a Grinder, but I switched to Quester in order to have more features). For example I forced the bot to use my own repair NPCs and it works pretty good.

    The problem is I have a grind zone in Duskwood which is near to Stranglethorn Vale, and I can't put the STV Repair because it will go there if "ToTown" or repair, and dies in loop since mobs are way too high level. So I used another repair, in Duskwood, far but safer.
    Now once I finish with the Duskwood zone, I need to move to STV, so this time I have the appropriate level but I don't have the repair NPC in the list (to prevent going there when low level) and this makes the bot stuck without a city, because if I don't add the repair vendor in STV, when I need repair or even better I force "ToTown", it does nothing, like there are no option available.
    So just to make a test I added manually the repair npc in the northern STV and worked perfectly, it went to repair and when forced ToTown it was going there. But I can't keep the NPC in the list since the beginning, so I was thinking about forcing adding it through a code after a certain level, i.e. level 30. Is it possible somehow? Or any other suggestion about this issue, how to assign specific NPCs to a certain level range? Thanks for reading.

  4. I was kinda whiny time ago, specially for the lack of documentation about what does "this thing" do and what does "the other", I myself spent more time testing features and trying to understand the behaviour, than botting overall. But think about that, right now it's kinda easy to create profiles and stuff once you learned what to press, but imagine having a product 100% "noob-friendly", it would not last long, this robot was (and still is) one of the strongest talking about server detection,

    About making a human like fight class, for sure you can implement C# but imho you will never obtain a perfect rotation, my suggestion is yes, implement as many features as you can to protect your bot and not look like a machine after 2 seconds of watching you, but always keep an eye on the bot, never leave it alone.

  5. 5 minutes ago, Mike-Mail said:

    Sometimes that bot bugges out and goes out to france instead of whats close, this way you can set in the profile where to go and get train + vender stuff

     

    Yea I understand, I need to work on it because as already said I would like to have a Quest profile that fits all classes, but a training level profile/plugin changing from class to class (I usually do 5-10-15-20 and so on, but on certain classes I prefer to customize when to visit the trainer)

  6. I didn't pay attention to ToTown... right now I'm low level and leveling below Goldshire, so when the "go to trainer" triggers, it goes up to Goldshire, but from south, so it may happen that the trainer (in my case: warrior) is closer than the repair NPC and maybe this is the reason it trains before repairing. Maybe.

    I should do a test and see if approaching Goldshire from North, the bot does first repair and then Trains spells, because coming from north the repair npc is closer than the trainer.

  7. I'm using the plugin Trainlevel.cs (modified with the levels I want), I guess I need to write additional code in there. Or add the entire plugin inside the Quester profile, but this doesn't sound good to me honestly, because I want to have a Quester profile that works for every class, meanwhile, the Trainlevel.cs is different from class to class.

  8. Hello, I'm working on a Quester Profile 1-80 that basically is a Grinder path but more accurate and with extra features.

    For example, at the start of the profile, I Immediately override some wrobot settings, so each time I create a new char I don't have to mess around with switches and various options. I forced to dont attack elite, don't go at trainer (I use separate plugin for that), don't calculate range by size and similar things.

    One thing I would really like to have is something that forces the bot to repair before learning new spells, because at the moment, when it triggers the "training spells" it goes straight forward to the trainer, and it doesn't have enough money.. I would prefer it goes to the nearest repair, sells all the stuff to get some money and only after that, go to learn new spells. Is it possible somehow? Thanks :wink:

     

  9. Hello, I'm working on a grinder profile which has different zones and vendors based on the character level, so for example first levels it repairs at Goldshire, then Westfall and so on. Every zone has a min/max level for the char and multiple repair NPCs (NOT vendors, I added only repair). I also uncheck the automatic "add npc to database", just to be sure the bot is using my npcs in the profile, and obviously I cleared the npc list before launching the bot.

    The problem is I notice once reached the Stranglethorn Vale area (level 30~), it goes repairing everytime at Darkshire(Duskwood), or even at Sentinel Hill(Westfall). I checked multiple times the profile and in that grinder area there are 2 repairs at STV added by me, one at Rebel Camp, and another just below the bridge, at Nesingwary's Expedition, that are the closest one to the grind zone. I don't know why the grinder ignores them and goes so far to repair. I can't do many tests right now because of the banwave thing so I can't provide other informations.. but does somebody have an idea about what could be the problem?

    Also, when adding npcs to the grinder profile, what do the "Save"/"Can Fly to"/"Is active profile" do exactly?

    I assume

    Save: saves the npc in the npc database?
    Can fly to: is near the flightmaster? or is it in a flyable zone? I really don't know about this one.
    Is active: is used in this grind area? (so it overrides oldest repairs, unless they are closer)?

     

    Thanks

  10. Actually I didn't use a single line of lua, neither for spell name nor for conditions. Just basic spells like "Flash of Light", one for me (cast on: player), and another for the party (cast on: target). The fight class is xml, I wrote a very simple rotation with basic spells just to test it, and eventually make it better in a future if it was working, but yea it failed in a dungeon and I had to stop it. I would really like to complete the project but first it was before the banwave so now I don't know where to test it and try with new settings, second, I need time and different situations to test it 100%, I can't enter in dungeon and say "guys im making test with automatic fight class please loose some health so I can see if I'm able to heal you". I need a random server with no robot detection, with 3-4 different account of mine and find a way to loose health, simulating a dungeon situation. I need to think something :)

  11. Today I tried to create a Healer Fight Class, very basic but working good at the end of the work. I did a dungeon to do a "final" test and well I died instant when I aggroed some mobs, even if the first Spells with highest priority are all heals on myself, and other important cds for me to survive.

    I'm not saying it doesn't work (even if sometimes char doesn't follow the group and stands still), I see it targeting and doing the right spells, but looks like a very slow version of pqr. It needs kinda 1.5 seconds to react to anything, not a big deal honestly because pqr at 20ms is way too suspicious, but a slighty faster reaction would be nice, for dps fight classes I don't see the problem, but for healing it may cause the group to wipe (exactly what it happened to me) if there is too much thinking from the robot.

    So is this working as intended or is there something I'm missing? Maybe I will attach a video if the problem happens again, because you can clearly see the fight class is ok and the conditions are met, the problem is just the "slow reading". I really want to finish this Healer Fight Class but I want to be sure it doesn't make the group die.

    Thanks for any help :wink:

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