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Drwolftech

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Posts posted by Drwolftech

  1. 6 hours ago, headcrab said:

    I had the same problem with xml fight classes and solved it by this way:

    In fight class editor there is spell option "Lock Frame", true by default. In raids/battlegrounds there are too much events handled by robot, and this option can freeze your screen. Simply set false value for spells with heavy/long-calculated conditions, and it will unfreeze your screen. For spells with instant-calculated conditions you can leave true value. 

    Usually, C# classes dont use this option

    Thx, i will try this fix.

  2. I have more than 6 chars and none of them lags while raiding, i get 60 fps+ on ultra. But when i play my death knight on raids, only on raids, my screen freezes and only go back when the fight is over. I tested closing the bot and starting the game normaly and the game dont freeze. Dont even lag. Only when i have the bot on.

     

    Again, this only happens in raids and playing as dk frost.

  3. @Droidz I came back to the game and tryed for more than 2 h make my MM hunter work but the bot is not recognising the markings targets buff to cast Multi-Shot and ARcane Shot.

     

    Im using for arcane shot and multi-shot the string =>  wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(223138)

    And he keep casting arcane shot over and over again

     

    He dont cast Aimed shot on the target when i use the string => wManager.Wow.ObjectManager.ObjectManager.Target.BuffTimeLeft(new List<uint> { 187131 }) >= 1900

     

    And dont cast marked shot on targets qhen i use the string =P wManager.Wow.ObjectManager.ObjectManager.Target.HaveBuff(185365)

     

    What im doing wrong?

     

  4. Im working hard to get all my fight classes updated, but i have to level all my alts first to get them working perfectly.

    I'm using the icy-veins guides to make the profiles do the max dps output, while using all defensive and moving cooldowns.

    Normaly the bot play the game better than me while using the profiles, lol.

    I will never charge for my profiles, if you like it please donate.

    Paypal Donate

  5. On 06/06/2016 at 10:16 AM, [email protected] said:

    Got this one working, with some comparison and basic coding knowladge

     

    Lua Script : currentCharges, maxCharges, cooldownStart, cooldownDuration = GetSpellCharges(60103);if (currentCharges==2) then    retV = "1"else   retV = "0" end

    Return value research : 1

    Return value var : retV

     

     

    it does ;

             cast Lava Lush

                                ---only when it has 2 charges

    Using lua will add many options it seems, but it would be nice if we had a condition in FightClass editor, will try to do channeling one as well dont know how to test it tho

    I made this work with a simpler way, just add a condition "cooldown enabled" and set true. It will only cast when have 2 stacks full, and no cooldown.

  6. On 25/09/2016 at 11:50 AM, Droidz said:

    Hello, you get this problem only when you use the fishing raft ?

    No, sometimes it happens when the fish pool is too close to the ground, the bot keep trying to send the bobber into the pool and fails.

    And about the facing the wrong position is completly random, sometimes the bot even face backwards.

  7. I trying with alot of diferent profiles, and every single one i had problem with the bot trying to send a bobber inside the fishing pool and fail. The bots keep trying to send the bobber, even if he is facing the wrong direction. 

     

    I think this is problably a pathing issue, because sometimes the bot try to face the fishing pool and dont send the bobber directly to it, or the water is too shalow, or even face the completly oposite direction of the pool.

     

    And we need a better way to use the fishing raft, if your character is swiming you cant use fishing raft and get up on the water.

  8. 17 hours ago, da8ball said:

    Id like to use this as a Rogue, but I got error as well.

     

    [E] 16:20:26 - Compilator Error :
    c:\Users\usaer\AppData\Local\Temp\s1w5kbo5.0.cs(104,1) : error CS1519: Token '(' inválido na declaração de membro class, struct ou interface

    Just add a condition to use stealth on in move, then the bot will skin first and when you move he will go stealth. Is easier and simpler.

  9. 1 hour ago, Droidz said:

    Still not working, but i fixed in other way. The bot used prowl right after leave combat, not even checking if there is skinable corpse or not. So i added a condition to use prowl only if im moving, them i can skin the mob before using stealth ^^

  10. 14 hours ago, Droidz said:

    Hello, add this "C sharp code" condition at the spell stealth:

    
    (wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitSkinnable(new List<Int128>()).Count <= 0)

     

    Got an error saying that the type FightConfigNameSettings get in conflict with the imported type FightConfigNameSettings and something about the Int128 cant be found and need some asembly reference.

    Sem título.jpg

  11. On 09/09/2016 at 6:39 PM, iMod said:

    XML: no clue

    C#:

    
                // Get unit in range and lowest health
                float distance = 10;
                WoWUnit unit = ObjectManager.GetWoWUnitHostile().OrderBy(u => u.HealthPercent).FirstOrDefault(u => u.GetDistance <= distance);
    
                // Any unit?
                if (unit != null && unit.IsValid)
                {
                    // Interact
                    Interact.InteractGameObject(unit.GetBaseAddress);
                }

    This will target and interact with a target that is in range of 10 and has the lowest health. (untestet)

    Would be Nice if @Droidz incorporate this into the fight class editor ^^

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