Jump to content

Jhin

Members
  • Posts

    27
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Jhin reacted to Droidz in Download Plugins if buying PServer edition   
    Hello, yes you have access at all files when you buy private server license.
  2. Like
    Jhin reacted to William Cruz in Bg pop up dissapear.   
    TEMPORARY FIX  (NOTE: Doesn't work when you take flight master)
    In fight class,  under spells add
    RunMacroText("/click PVPReadyDialogEnterBattleButton") and put to the top.
    Under Spell Conditions add "In Battleground", value false.
    Spell settings
    Can move during cast: Yes Cast if mounted: True Check if know spell: False Check if spell good distance: False Check if spell is usable: False Check if target is in view: False Combat only: False Not spell, is lua script: True  
     
     
  3. Like
    Jhin reacted to Droidz in Snippets of LUA codes (for FightClass)   
    Cast spell if the shift/ctrl/alt key is currently depressed
    LuaScript:
    For Shift:
    isKeyCurrentlyDown = IsShiftKeyDown(); For Ctrl:
    isKeyCurrentlyDown = IsControlKeyDown(); For Alt:
    isKeyCurrentlyDown = IsAltKeyDown(); Research:
    true Var:
    isKeyCurrentlyDown  
  4. Like
    Jhin reacted to Bugreporter in Put DoTs on multiple target   
    I've add a routine in my Rogue Assa Profile. But be aware, you will lose your main target. And @Jhin : You dont want pull all Targets in a range of 45 yard ! Thats a hunter spell and is called barrage. ;-)
    2. Line:  check if we have a target and if it is in range (in this case a Meele spell, Rupture). Use your spell with the smallest range, that you want provide
    3+4 Line: Other Buffs that we want check
    6.Line (from the bottom): Check if the DeBuffs are on the target up and running and if they are run long enough. In this case rupture must run longer then 6 seconds
    5.Line (from the bottom); next target will be selected
    In the next Code window  i've pasted the XML-Snippet to cut-and-past-and-change it in you fightclass
    local Rupture=GetSpellInfo(1943) if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(Rupture,"target")==1) then local CripplingPoison=GetSpellInfo(3408) local DeadlyPoison=GetSpellInfo(2823) local t=GetTime(); local buffexp,buff,buffcnt,bufftyp={},{},{},{}; local i,n,c,y,x,id,found=0; repeat i=i+1; n,_,_,c,y,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c bufftyp[n]=y buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if (buff[Rupture] and buffexp[Rupture] > 6) and buff[CripplingPoison] and buff[DeadlyPoison] then TargetNearestEnemy() result=true end end end; XML-snippet: (dont forget to change the value in "HostileUnitNear")
    <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>2</Number> <Type>BiggerOrEqual</Type> <Radius>5</Radius> </Param> </FightClassCondition> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local Rupture=GetSpellInfo(1943) if UnitExists("target") and not UnitIsFriend("player", "target") and (IsSpellInRange(Rupture,"target")==1) then local CripplingPoison=GetSpellInfo(3408) local DeadlyPoison=GetSpellInfo(2823) local t=GetTime(); local buffexp,buff,buffcnt,bufftyp={},{},{},{}; local i,n,c,y,x,id,found=0; repeat i=i+1; n,_,_,c,y,_,x,_,_,_,id=UnitAura("target",i,"PLAYER HARMFUL"); if n then buffcnt[n]=c bufftyp[n]=y buffexp[n]=x-t buff[n]=id; found=true end until (not n) or (i==40); if found then if (buff[Rupture] and buffexp[Rupture] &gt; 6) and buff[CripplingPoison] and buff[DeadlyPoison] then TargetNearestEnemy() result=true end end end; </LuaScript> <VarRet>result</VarRet> <ValueRet>true</ValueRet> </Param> </FightClassCondition> </FightClassConditions> <SpellName>--NextEnemy</SpellName> <Priority>2</Priority> <CheckIfKnow>false</CheckIfKnow> <CheckIfSpellUsable>false</CheckIfSpellUsable> <CheckSpellDistance>false</CheckSpellDistance> <CheckIfView>false</CheckIfView> <AddToSettings>true</AddToSettings> <AddToSettingsActiveByDefault>true</AddToSettingsActiveByDefault> <NotSpellIsLuaScript>true</NotSpellIsLuaScript> </FightClassSpell>  
×
×
  • Create New...