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knepe

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  1. I saw another thread about it, being an Elysium issue. So you can delete this thread, sorry
  2. When I have a resurrection timer ("2 minutes until resurrection"), the bot resurrects when the timer hits 1 minute and the button "Resurrect" is still grey. How is that even possible? :)
  3. Ok, sorry to be an arse here, BUT, tried the bot on a hunter (level 40), and all goes well until my pet dies and the hunter does the Call Pet spell (it's built into the bot I think?), I got insta disconnected and banned when tried to login. So, I'm sorry, it really does look like they have some automated checks on some functions? Thank you and good bye
  4. Yeah they probably do. Thing was that the 2 accounts that were banned had been botted up to level 40 with another bot, wont say it's name here. I decided to try WRobot so switched to using WRobot on those 2 accounts, and then they were banned :( Maybe they had monitored me for awhile though.
  5. Maybe just bad luck, I dont know, but I monitored the bot and it did not look strange or get stuck or anything. Thats why I thought they have some kind of way to detect it, but yeah it might be my own fault.
  6. So... downloaded this bot and used it on 2 accounts on Elysium. Both accounts were banned. No whispers, nothing. I monitored the bot all the time. Obviously they have a way of detecting this bot Not saying this bot is bad,but 2 accounts, different classes/level/faction within 6hrs is pretty bad statistic
  7. This didn't work for me, anyone have a functional hunter fightclass for vanilla?
  8. As vanilla doesn't autodismount when taking a taxi, the bot does not take taxi while mounted. Can this be fixed? :)
  9. Can you make this for 1.12.1? :)
  10. Thanks I tried this with a level 34 gnome warrior standing in Booty Bay, but it never runs, the log: 16:49:03 - [Quester] Started [D] 16:49:03 - [Spell] Bloodrage (Id found: 2687, Name found: Bloodrage, NameInGame found: Bloodrage, Know = True, IsSpellUsable = True) [D] 16:49:04 - [Quester] If[1] (ObjectManager.Me.Level >= 14 && ObjectManager.Me.Level <= 15) | Result: False [D] 16:49:05 - [Quester] If[5] (ObjectManager.Me.Level >= 16 && ObjectManager.Me.Level <= 17) | Result: False [D] 16:49:06 - [Quester] If[9] (ObjectManager.Me.Level >= 16 && ObjectManager.Me.Level <= 20) | Result: False I guess it should continue with "if's" there but it doesnt
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